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IDProjectCategoryLast Update
0028197Heart Of The MachineSuggestionMay 19, 2024 3:22 pm
Reporteriacore Assigned ToChris_McElligottPark  
Status closedResolutionsuspended 
Product Version0.505 Investigation Exceptions 
Summary0028197: Overall feedback.
DescriptionI'm not sure how to format my feedback so i'll put it all here.

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on "Create New Profile": mouse cursor blocking popup text

vehicles drive on the wrong lane (should be right, but on the left) and phase through each other

i spent like 5-10 minute figuring out the controls and how to select the android and to move them. at the very start, i can't just move into any building. that's confusing.

the story is very interesting. i find myself click through them too fast. maybe the conversation UI can be more like visual normal and less like the reward selection box

the unit cap is not explained until **after** the firmware upgrade. this is confusing because the system asked me to get more robots (but it caps at 4)

collect water and vegetable gets grindy. it need a lot of turns, while the humans are trying to sabotage the structures i built.

the whole "stunned for 4 turns" is too much of a handicap. i don't know how to space the production buildings, so i put them altogether. they get stunned constantly.

the map is too big, and the top zoom level is not high enough. i hope i can just zoom into the big blue map, or the map itself is smaller. i spaced my buildings too apart, i think. i was afraid that the enemy will find the together if i put them together.

the camera panning is also too fiddly. if i click on a unit, it doesn't pann to **center on** that unit. this plus the big map/small map distinction made it so that a lot of the time was spend on fiddling with the camera, and less than half of the play time for issuing commands.

logistics-wise, why aren't there turrents? depending against constant enemy waves is tiring. i think i put too many energy siphons down.

again, the map is too big. it could be just one square on the big map and be fine. if there is a top-down view without 3D height, controlling the units will be better.

combat is,,, i got the shotgun and that's the only thing that can deal damage to the enemy. the pistols don't do much damage, and the enemy does a lot of damage back. it was too bland before the rifle research so i stopped playing.

also, the map itself has a lot of visual information that's irrelevant. i hope there's a tactical mode like in Invisible Inc that reduces the screen to a few colors so i can easily parse through.

the building icons are small and blend in with environmental elements. they could use a border like in AI War 2 to stand out.

TagsNo tags attached.

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Chris_McElligottPark

May 18, 2024 5:06 pm

administrator   ~0068212

As a reminder: https://wiki.arcengames.com/index.php?title=HotM:Instructions_For_Testers#What_A_Good_Bugtracker_Ticket_Looks_Like

Chris_McElligottPark

May 19, 2024 3:22 pm

administrator   ~0068303

This is a laundry list report, which has to be parsed out.

I've read your comments, and in a lot of the cases, there are things that are being put in already from other reports that should subdue your frustration a lot. Probably half your notes fall into this category.

But I don't have time to go point by point. In some other areas, there are things where I think the point is being missed, or which wind up seeming like issues perhaps because of the other legitimate issues.

Issue History

Date Modified Username Field Change
May 18, 2024 4:03 pm iacore New Issue
May 18, 2024 5:06 pm Chris_McElligottPark Note Added: 0068212
May 19, 2024 3:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 19, 2024 3:22 pm Chris_McElligottPark Status new => closed
May 19, 2024 3:22 pm Chris_McElligottPark Resolution open => suspended
May 19, 2024 3:22 pm Chris_McElligottPark Note Added: 0068303