View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002664 | AI War 1 / Classic | Gameplay Issue | Jan 27, 2011 2:18 pm | Jan 28, 2011 5:36 pm | |
Reporter | Varone | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 4.073 | ||||
Summary | 0002664: Mauraders spawn point can be controlled. | ||||
Description | I have 42 cloaked enemy ships on one of my planets, Apparently they are space planes. I don't know if this matters but there is a radar jammer on that planet too. I've tried to find these ships but i can't and i'm not unlocking a decloaker to do it. However mauraders continually spawn at this planet at regular intervals and no where else. Perhaps mauraders shouldn't count cloaked ships in the criteria for spawning. Or a more elegant solution would be for those cloaked ships to actually move on or attack something. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
And again, the issue of what to do with "idle" AI cloaked military ships "waiting" on human planets. Just continuing to wait until something else knocks out defenses is the smart thing to do, but is very annoying to deal with and that time may never come if the human is a good defender. On the other hand, just attacking after regrouping is also a bad idea, as it causes the AI to stupidly lose its advantagous situation (lurking ships relativly safe near targets) during a time where it is not well prepared to deal with it. I think currenlty there is some complicated balance between the two. Of course, this does not solve the issue of waiting, idle military cloaked ships still triggering mauraders. When the next version comes out, mauraders' spawn requirements have gone up; you will be seeing less of them and it will be harder to intice them to spawn. It will be interesting to try this situation in the next release to see if this is still such a big issue. |
|
Of course the easiest solution to the cloaked ships biding their time would be to make cloaked ships visible, but ghostly and unhittable until you tagged them. This would also help prevent people being repeatedly confused by an AI eye protected by a Stealth GP. :D |
|
But then what is the point of the stealth GP if they get revealed? Shouldn't your proposed logic only hold for cloaked military ships that have been idle for a long time on non-allied planets? |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2011 2:18 pm | Varone | New Issue | |
Jan 27, 2011 4:20 pm | TechSY730 | Note Added: 0009728 | |
Jan 28, 2011 4:22 pm | Prezombie | Note Added: 0009772 | |
Jan 28, 2011 4:23 pm | Prezombie | Note Edited: 0009772 | |
Jan 28, 2011 5:36 pm | TechSY730 | Note Added: 0009785 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |