View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016960 | Stars Beyond Reach | Bug - Gameplay | May 30, 2015 2:36 pm | Jun 2, 2015 9:48 am | |
Reporter | Shrugging Khan | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.854 | ||||
Fixed in Version | 0.870 (Yellowshirts and the Giant Revision) | ||||
Summary | 0016960: Bulldozing buildings does not reduce their specific count | ||||
Description | I bulldozed a bunch of buildings to put them where I would get a bigger bonus for them. The game decided that I still had those buildings as far as the requirements for more of them would be concerned. See the attached savegame for: Banks, Shopping Malls, potentially Fine Dining | ||||
Tags | No tags attached. | ||||
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Add science labs and potentially any building that has prerequisite conditions but you get a freebie to start with. |
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This was in 0.870, not sure why I didn't paste the notes here already: * Fixed a bug where destroyed buildings were not always being removed from city rollups, leading to stuff like bulldozing a shopping mall not reducing the population requirement for another shopping mall. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 30, 2015 2:36 pm | Shrugging Khan | New Issue | |
May 30, 2015 2:36 pm | Shrugging Khan | File Added: water.save | |
May 30, 2015 2:43 pm | Cinth | Note Added: 0041459 | |
May 30, 2015 3:29 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
May 30, 2015 3:29 pm | Chris_McElligottPark | Status | new => assigned |
Jun 2, 2015 9:48 am | keith.lamothe | Note Added: 0041535 | |
Jun 2, 2015 9:48 am | keith.lamothe | Status | assigned => resolved |
Jun 2, 2015 9:48 am | keith.lamothe | Fixed in Version | => 0.870 (Yellowshirts and the Giant Revision) |
Jun 2, 2015 9:48 am | keith.lamothe | Resolution | open => fixed |