View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016914 | Stars Beyond Reach | Suggestion | May 29, 2015 2:56 am | Jun 29, 2015 11:44 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.854 | ||||
Summary | 0016914: Early Game Immediancy | ||||
Description | Per discussion at: http://www.arcengames.com/forums/index.php?topic=17586.msg189761#msg189761 There is a consensus that the early game lacks immediacy. Here is 1 of 3 suggestions to address that. The early game lacks focus and immediacy. Chris has stated that the planet rage was supposed to be the force to drive this, but it wasn't working out. I present the following possibility. Add the ability for the player to set a Passive/Neutral/Aggressive setting against each AI Race. The Player sets them however they want. Possibly in a separate diplomacy screen. Add auto-attacking at the end of turn similar to auto-scouting. Prioritize military buildings as targets. If in range, and aggressive towards an AI, automatically shoot their closest or military building within range, as energy allows. Repeat until out of energy. If you want to pick the targets, then do it yourself. Add wandering monsters (aka Barbarians to the world). They either spawn within X of cities after Y units of time. Or can move themselves. Spawn rate is proportional to planetary rage, if 0, no spawn, if > 0 spawn. And make it much, much more frequent than the current spawn. Give military actions to lander (can't remember if they are there already. Allow interceptions to occurs for every type of building on every type of attack, but with modified efficiency. Guardposts can defend against helicopters (i.e., stinger shoulder missiles), but not as well as a fixed SAM position. | ||||
Tags | No tags attached. | ||||
related to | 0016908 | resolved | Chris_McElligottPark | Low-tier/non-aggressive rogues early on. |
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Chris, while you are amidst massive changes for the next patch, care to increase monster spawn rate by 100 fold or so as a quick addition? |
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Lots and lots and Lots of changes for this, including passive rogues, territory capture, and on and on. |
Date Modified | Username | Field | Change |
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May 29, 2015 2:56 am | ptarth | New Issue | |
May 30, 2015 10:20 am | ptarth | Relationship added | related to 0016908 |
May 31, 2015 9:33 pm | ptarth | Note Added: 0041507 | |
Jun 29, 2015 11:44 am | Chris_McElligottPark | Note Added: 0042513 | |
Jun 29, 2015 11:44 am | Chris_McElligottPark | Status | new => resolved |
Jun 29, 2015 11:44 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 29, 2015 11:44 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |