View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0016552 | Stars Beyond Reach | Balance Issue | May 5, 2015 10:18 pm | May 30, 2015 12:24 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.813 | ||||
Fixed in Version | 0.852 | ||||
Summary | 0016552: Pollution and Science Labs | ||||
Description | Science Labs produce 120 pollution in 1 tile radius, so every turn it adds 1.71 to each hex within one. This stabilizes at approximately 2.63 pollution per tile. Science Labs also transform pollution to crime at a rate of 1:10. So 1.71 pollution creates 17.1 crime (2.63...). Since Pollution Scrubbing occurs before pollution addition, that's the minimum crime. Two adjacent Science Labs generate 5.26 - 6.8 pollution on the downwind lab, which is 50-60 crime (in addition to the population density crime, etc). I'm not sure this is really intended. Are we supposed to have Riot Police outside of every Science Lab? CDCs have the same issue. I'm not sure what is intended in the relationship between crime and pollution and the various buildings. Is this part of the basic idea of population density and limiting population growth? | ||||
Tags | No tags attached. | ||||
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This is still a problem. And now with the condensed pollution radius, it is a very large problem. |
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Thanks! * Various balance changes to pollution-emitters and crime caused by pollution: ** Science labs no longer get crime from pollution, and produce half as much pollution as before. *** None of the space center buildings cause crime from pollution anymore. ** Disease control and genetic optimizer also no longer cause crime from pollution anymore, and the former now creates half as much pollution as before. ** The thought conditioning device no longer causes crime from pollution anymore, but now causes 2x as much pollution as before. ** Broadcast stations are now sensetive to pollution (in terms of causing crime). ** The various types of meals production buildings now all cause crime from pollution. ** Advanced fuel mixer now creates 1/3 as much pollution. Warehouse and guildhall none. Commercial and industrial chemical plants and computer cluster about 1/3. |
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"Since Pollution Scrubbing occurs before pollution addition" Does that mean that no matter how many hazmats I build, I can't clean up the pollution, because existing pollution is scrubbed and then new pollution is generated? |
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Yes, although I can't recall if that's still the case for sure. That does need to change if so. |
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I've added that to our list to look at if it's not already there. |
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I like the idea of some minimum level of pollution that you can't get rid of. (Which is to say that I hate the idea because I want my cities to be completely clean all the time, but it does keep things interesting by not allowing me to stick hazmats everywhere to reduce pollution to zero.) Rather than cleanup before emission, what about capping the maximum cleanup per tile at some percentage of the pre-cleanup total? That way you can get most of it as soon as it's generated, but the part you can't get might spread for a few tiles before your hazmats and such reduce it to negligible levels. You'd have more control over emissions, but you'd still have to be careful with building placement and avoid putting sensitive buildings downwind of the smokestacks. |
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Pollution still gets eliminated prior to generation. It hasn't been switched and it still on your to do list. I do agree with jerith about pollution being able to have some sort of a presence, but I'm not sure a how complicated the mechanic should be. |
Date Modified | Username | Field | Change |
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May 5, 2015 10:18 pm | ptarth | New Issue | |
May 5, 2015 10:18 pm | ptarth | File Added: 813 fenyn pollution.save | |
May 25, 2015 12:31 am | ptarth | Note Added: 0041112 | |
May 25, 2015 12:31 am | ptarth | Note Edited: 0041112 | |
May 28, 2015 8:34 am | Chris_McElligottPark | Note Added: 0041319 | |
May 28, 2015 8:34 am | Chris_McElligottPark | Status | new => resolved |
May 28, 2015 8:34 am | Chris_McElligottPark | Fixed in Version | => 0.852 |
May 28, 2015 8:34 am | Chris_McElligottPark | Resolution | open => fixed |
May 28, 2015 8:34 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 29, 2015 5:02 pm | tadrinth | Note Added: 0041412 | |
May 29, 2015 5:08 pm | Chris_McElligottPark | Note Added: 0041415 | |
May 29, 2015 5:09 pm | Chris_McElligottPark | Note Added: 0041416 | |
May 29, 2015 5:26 pm | jerith | Note Added: 0041422 | |
May 30, 2015 12:24 am | ptarth | Note Added: 0041426 |