View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001271 | AI War 1 / Classic | Balance Issue | Nov 11, 2010 5:06 am | Nov 11, 2010 8:12 am | |
Reporter | Lancefighter | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.030 | ||||
Summary | 0001271: Spire frigate engines | ||||
Description | are set to 100. And, more importantly: They are NOT immune to instakill. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Sorry about that, you are quite right. I've changed it to 300,000 engine health, immune to insta-kill, immune to reclamation, immune to tractor beams, immune to emps, and immune to paralysis. I thought all of those were applied automatically due to the IsStarship flag they get from having ShipType.SpireFrigate, but ah well. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 11, 2010 5:06 am | Lancefighter | New Issue | |
Nov 11, 2010 8:12 am | keith.lamothe | Note Added: 0003233 | |
Nov 11, 2010 8:12 am | keith.lamothe | Status | new => resolved |
Nov 11, 2010 8:12 am | keith.lamothe | Resolution | open => fixed |
Nov 11, 2010 8:12 am | keith.lamothe | Assigned To | => keith.lamothe |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |