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IDProjectCategoryLast Update
0001225AI War 1 / ClassicGameplay IssueNov 15, 2010 2:34 pm
ReporterLancefighter Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.030 
Summary0001225: Spire *ship* hull type
DescriptionCan we generally agree that we will NEVER use heavy again? EVER?

Heavy is currently *THE WORST* hull type for any unit to have. Flagships and light starships late game are completely useless for anything beyond defensive duties due to the crappy hull type.

bombers will COMPLETELY melt anything heavy in MOMENTS. (same issue for zelec bombers, for example - they simply do not function in a world where bombers do that much damage to them)

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keith.lamothe

Nov 9, 2010 10:04 pm

administrator   ~0003136

Ok, perhaps starships need to not use heavy. Was that your point? It was so subtly presented ;)

Lancefighter

Nov 9, 2010 10:11 pm

reporter   ~0003137

minor /rage at heavy hull type in general. Things have far too large bonuses to it.

Given the current level of bonuses towards heavy, I dont think ANYTHING should be using heavy...

So no - what I want is for units to NOT be as powerful against heavy as they are.

Chris_McElligottPark

Nov 9, 2010 10:14 pm

administrator   ~0003138

Well, specifically, this:

All ships with an UltraHeavy hull really need to have around 30 million hitpoints at minimum. The bonuses of the tanks and bombers and such against them kind of assume that.

Anything that is Heavy probably needs to be in the lower millions at least in terms of HP, and/or the bonuses of things like bombers against heavy need to be reduced.

That's what I think REALLY needs to change, versus the hull types of any of the starships particularly.

Lancefighter

Nov 9, 2010 10:18 pm

reporter   ~0003139

yes, id largely agree there - bombers have virtually the same bonus vs heavy as ultraheavy, yet units with 'heavy' hull are only in the <5m hp range.

are there any high-hp structures that use heavy? perhaps those should just be moved to ultra heavy, and then drop the bomber's (and all other units with heavy bonuses) heavy bonus down to 2-3x

Chris_McElligottPark

Nov 9, 2010 10:20 pm

administrator   ~0003140

Probably that last is what we should do, yeah.

This is one of those balance things that was just sort of inevitable from the major changes in the combat model in 4.0, so I'm glad you identified it. It's just one of those transient balance things, it's extremely rare that we want something to get destroyed like butter whenever a single type of counter is around. :)

Lancefighter

Nov 9, 2010 10:25 pm

reporter   ~0003141

<3
gamer rage successfully diffused.

Chris_McElligottPark

Nov 9, 2010 10:31 pm

administrator   ~0003142

:D

keith.lamothe

Nov 9, 2010 11:07 pm

administrator   ~0003143

Ok, I'll handle the UltraHeavy/Heavy changes, if that's ok, since I think the ship in question that began the rage was one I added quite recently ;)

TheDeadlyShoe

Nov 10, 2010 12:46 am

reporter   ~0003151

Last edited: Nov 10, 2010 12:47 am

On that note, the Sniper Guardian butchers Lights/Flagships (1 million damage/salvo). A single Mk IV has more anti Light/Flagship DPS than the Mass Driver does. Though at least sniper shots have counters :D

It's crazy all this stuff that gets added to the game and then its just another thing you counter with bombers. I just bought CoN and im kinda torn up that hybrid hives are another bomber bait ship. (Though i think theyre neat otherwise :^D)

Winter Born

Nov 10, 2010 12:50 am

reporter   ~0003152

Last edited: Nov 10, 2010 12:50 am

Keith's ref tab is illuminating - it reports no ultra high HP "heavy" hull units
see screen shot for toughest (9) heavy vrs bomber

Lancefighter

Nov 12, 2010 7:47 pm

reporter   ~0003320

Lets see.....
With the current heavy bonus reductions, this should place the spire frigate back into usable areas...

Hybrids as well are being moved from superheavy to heavy, which means they become *slightly* tougher vs bombers..
basic turrets become the anti-hybrid weapon over laser turrets, but basic turrets do less dps overall comparatively..

I think hybrids will become more of an issue and less of a pushover if your fleet is no longer in town to save the day.

Unless your packing heat (hbcs, or other higher tier turrets, or again, your fleet is in town with sieges/bombstars) they are more of an issue now :)

as for sniper mk4.. its been a while since i rolled without countersniper escort, however scout starships do this very poorly later on without knowledge investment (they die... or you let them run away, and you take heavy damages initially) Snipers also do mean things to bomber starships :p
Overall however, im not worried about sniper damages. they feel more threatening nowadays, which is good

Lancefighter

Nov 15, 2010 2:30 pm

reporter   ~0003608

This seems to have been resolved, after playtesting I see no more major issues for the moment regarding the heavy hull (except maybe AI zelec bombers, but thats another story)

keith.lamothe

Nov 15, 2010 2:34 pm

administrator   ~0003609

Ok, thanks for the follow-up.

Yea, the Spire capital ships are vulnerable to large-ish bomber strikes, particularly higher-mark stuff, but that's a good thing both thematically and balance wise.

Still, with proper fighter cover, etc, they should do remarkably well :)

Issue History

Date Modified Username Field Change
Nov 9, 2010 9:52 pm Lancefighter New Issue
Nov 9, 2010 10:04 pm keith.lamothe Note Added: 0003136
Nov 9, 2010 10:11 pm Lancefighter Note Added: 0003137
Nov 9, 2010 10:14 pm Chris_McElligottPark Note Added: 0003138
Nov 9, 2010 10:18 pm Lancefighter Note Added: 0003139
Nov 9, 2010 10:20 pm Chris_McElligottPark Note Added: 0003140
Nov 9, 2010 10:20 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 9, 2010 10:20 pm Chris_McElligottPark Status new => confirmed
Nov 9, 2010 10:25 pm Lancefighter Note Added: 0003141
Nov 9, 2010 10:31 pm Chris_McElligottPark Note Added: 0003142
Nov 9, 2010 11:07 pm keith.lamothe Note Added: 0003143
Nov 10, 2010 12:46 am TheDeadlyShoe Note Added: 0003151
Nov 10, 2010 12:47 am TheDeadlyShoe Note Edited: 0003151
Nov 10, 2010 12:50 am Winter Born Note Added: 0003152
Nov 10, 2010 12:50 am Winter Born Note Edited: 0003152
Nov 12, 2010 7:47 pm Lancefighter Note Added: 0003320
Nov 15, 2010 2:30 pm Lancefighter Note Added: 0003608
Nov 15, 2010 2:34 pm keith.lamothe Note Added: 0003609
Nov 15, 2010 2:34 pm keith.lamothe Status confirmed => resolved
Nov 15, 2010 2:34 pm keith.lamothe Resolution open => fixed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue