View Revisions: Issue #23739

Summary 0023739: Exogalactic War units spawning in fairly vanilla game
Revision Sep 15, 2020 5:09 am by Minotaar
Description Something might be off with the player power calculations for the exo war units.

I was playing an 8/8/8 game with only Astro Trains 4 and Dyson Sphere 4 enabled.
The attached save is 3 minutes after the exogalactic units message appeared (5h 47m). The message triggered after I captured the top right corner of the map with a ZPG, Major Data Center, Black Widow Golem and a strikecraft coordinator, I think probably happened right after the Golem was fully repaired (I missed the message during the game so not sure). I was at 219 AIP post reductions, 402 pre reductions. Never did anything with the Dyson, it was AI controlled for the whole game.

The units kept spawning every 6-7 minutes until the end of the game, I think it was only the basic units with around 50 strength each. (The normal waves would be at around 70 strength at this point).

At my power level I had no real problem clearing them (having rams helped immensely), it was more that having to constantly deal with nasty threat units that wreck turret defenses was pretty annoying (even though it added a challenge to a game that was going very well for me at that point). It's sort of like playing with a permanent raid engine in that regard.

I don't think it was intended for these to show up in this type of game, judging by this in the patch notes:
>> Bear in mind that this is not going to be something you would ever see in the average game, and this isn't meant to be a punishment for you doing well or something like that.

Before this I played a 7/7/7 game with 2 AIs and no minor factions on 2.130, and in that game exo war units only started appearing after 1 AI died at 400+ real AIP, with less frequency as well. So maybe this line "Improve the way a player's Overall Power Level is calculated" in 2.133 did it. Or it could be the Dyson's presence, but I feel like it shouldn't be shifting the calculation so massively if it isn't being used by the player.
Revision Sep 14, 2020 8:55 pm by Minotaar
Description Something might be off with the player power calculations for the exo war units.

I was playing an 8/8/8 game with only Astro Trains 4 and Dyson Sphere 4 enabled.
The attached save is 3 minutes after the exogalactic units message appeared (5h 47m). The message triggered after I captured the top right corner of the map with a ZPG, Major Data Center, Black Widow Golem and a strikecraft coordinator, I think probably happened right after the Golem was fully repaired (I missed the message during the game so not sure). I was at 219 AIP post reductions, 402 pre reductions. Never did anything with the Dyson, it was AI controlled for the whole game.

The units kept spawning every 6-7 minutes until the end of the game, I think it was only the basic units with 0000143:0000050 strength each. (The normal waves would be at around 70 strength at this point).

At my power level I had no real problem clearing them (having rams helped immensely), it was more that having to constantly deal with nasty threat units that wreck turret defenses was pretty annoying (even though it added a challenge to a game that was going very well for me at that point). It's sort of like playing with a permanent raid engine in that regard.

I don't think it was intended for these to show up in this type of game, judging by this in the patch notes:
>> Bear in mind that this is not going to be something you would ever see in the average game, and this isn't meant to be a punishment for you doing well or something like that.

Before this I played a 7/7/7 game with 2 AIs and no minor factions on 2.130, and in that game exo war units only started appearing after 1 AI died at 400+ real AIP, with less frequency as well. So maybe this line "Improve the way a player's Overall Power Level is calculated" in 2.133 did it. Or it could be the Dyson's presence, but I feel like it shouldn't be shifting the calculation so massively if it isn't being used by the player.