View Revisions: Issue #20796

Summary 0020796: Resistance Base
Revision Mar 17, 2019 12:37 pm by Avenger1649
Description I had the idea that Resistance Fighters, instead of coming in from the edge of a planet (or rather, spawning in at the edge where we can still see them like Marauders do), they all spawn from one central base located on your Home planet.

Since I've learned that apparently the Resistance are supposed to patrol your planets like they did in Fleet Command, I thought this idea would gel nicely with that new feature. As well as give the impression that the Resistance were actively contributing to your war effort instead of just hiding away all the time.

The Resistance base would function similarly to a Marauder Outpost (building turrets to protect it, but not drones) and a Warden Fleet base (with projected shields and a strong weapon to protect itself). The Resistance would thus function as a player-enabled analogue to the Warden Fleet and Hunter Fleet by attacking the AI planets at your borders (but not destroying the Command Station) to soften them up, and protecting player planets from AI aggression.

I know this might sound a little too similar to the Nanocaust (what with all the units coming from one base), but I really hope this idea is given serious consideration. I think it could be a real improvement on the old Fleet Command's Resistance Fighters, especially since their unique ships (when designed and implemented of course) could serve as flagships for the Resistance's regular fleetships.

Edit: I've been speaking with a couple of guys ("Democracy? Democracy!" and "CRZgatecrusher") on the Discord Server for Arcen Games, and they suggested a couple of improvements for this faction idea.
1.) Have Resistance Bases give missions to players (secondary objectives) to help the base level up in mark levels and produce more ships, essentially the player helping the defeated Resistance get back on their feet.
2.) Have multiple Resistance Bases deep in AI territory that must be liberated before they produce allied ships, this makes the faction much more like the 'Rebelling Colonies' from AI War Fleet Command.
Revision Mar 16, 2019 7:43 am by Avenger1649
Description I had the idea that Resistance Fighters, instead of coming in from the edge of a planet (or rather, spawning in at the edge where we can still see them like Marauders do), they all spawn from one central base located on your Home planet.

Since I've learned that apparently the Resistance are supposed to patrol your planets like they did in Fleet Command, I thought this idea would gel nicely with that new feature. As well as give the impression that the Resistance were actively contributing to your war effort instead of just hiding away all the time.

The Resistance base would function similarly to a Marauder Outpost (building turrets to protect it, but not drones) and a Warden Fleet base (with projected shields and a strong weapon to protect itself). The Resistance would thus function as a player-enabled analogue to the Warden Fleet and Hunter Fleet by attacking the AI planets at your borders (but not destroying the Command Station) to soften them up, and protecting player planets from AI aggression.

I know this might sound a little too similar to the Nanocaust (what with all the units coming from one base), but I really hope this idea is given serious consideration. I think it could be a real improvement on the old Fleet Command's Resistance Fighters, especially since their unique ships (when designed and implemented of course) could serve as flagships for the Resistance's regular fleetships.

Edit: I've been speaking with a couple of guys ("Democracy? Democracy!" and "CRZgatecrusher") on the Discord Server for Arcen Games, and they suggested a couple of imrpovements for this faction idea.
1.) Have Resistance Bases give missions to players (secondary objectives) to help the base level up in mark levels and produce more ships, essentially the player helping the defeated Resistance get back on their feet.
2.) Have multiple Resistance Bases deep in AI territory that must be liberated before they produce allied ships, this makes the faction much more like the 'Rebelling Colonies' from AI War Fleet Command.
Revision Nov 21, 2018 5:16 pm by Avenger1649
Description I had the idea that Resistance Fighters, instead of coming in from the edge of a planet (or rather, spawning in at the edge where we can still see them like Marauders do), they all spawn from one central base located on your Home planet.

Since I've learned that apparently the Resistance are supposed to patrol your planets like they did in Fleet Command, I thought this idea would gel nicely with that new feature. As well as give the impression that the Resistance were actively contributing to your war effort instead of just hiding away all the time.

The Resistance base would function similarly to a Marauder Outpost (building turrets to protect it, but not drones) and a Warden Fleet base (with projected shields and a strong weapon to protect itself). The Resistance would thus function as a player-enabled analogue to the Warden Fleet and Hunter Fleet by attacking the AI planets at your borders (but not destroying the Command Station) to soften them up, and protecting player planets from AI aggression.

I know this might sound a little too similar to the Nanocaust (what with all the units coming from one base), but I really hope this idea is given serious consideration. I think it could be a real improvement on the old Fleet Command's Resistance Fighters, especially since their unique ships (when designed and implemented of course) could serve as flagships for the Resistance's regular fleetships.