Viewing Issues 27051 - 27100 / 27916

  IDCategorySummaryStatusReporterUpdated 
 00008744
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Lightning turret underpowered?
resolved (keith.lamothe)
KDR_11kNov 24, 2010
 000149317
[AI War 1 / Classic]  Bug - Other
This is probably a bug that the "last wave size" is being set from the counterattacks, when it should not be.Winter BornNov 24, 2010
 00012376
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Single Use Shield
considering
CogDissidentNov 24, 2010
 00012392
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Neinzul Spawning ground/Queen
considering
CogDissidentNov 24, 2010
 000108420
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Worm hole usage cool down time neededcolonyanNov 23, 2010
 0001569 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Ion Beam Cannon
considering (Chris_McElligottPark)
TheDeadlyShoeNov 23, 2010
 00010442
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Voltron Type Capturables
considering (Chris_McElligottPark)
twistedreasoningNov 23, 2010
 00014105
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Special Forces Rally Guardians ludicrously toughTheDeadlyShoeNov 23, 2010
 00013132
[AI War 1 / Classic]  Balance Issue
Special forces guardian - too tough?LintManNov 23, 2010
 00015152
[AI War 1 / Classic]  Suggestion - Game Mechanics
random surveyable anomalies
considering (Chris_McElligottPark)
LancefighterNov 23, 2010
 00014803
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Advanced Space Dock
considering
KDR_11kNov 23, 2010
 00013884
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
mk 2 space dock
considering
love kawaNov 23, 2010
 00013854
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Remains rebuilder mark 2
considering
ShellyNov 23, 2010
 00013151
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy tech - Recycler unit
considering
LintManNov 23, 2010
 00013141
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy tech suggestion - resource storage depots
considering
LintManNov 23, 2010
 00012406
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Trade ship gift
considering
CogDissidentNov 23, 2010
 00012383
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Wormhole jammer
considering
CogDissidentNov 23, 2010
 00011846
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy Tech idea: Fake/Decoy Command Station
considering
HitmanNNov 23, 2010
 00011013
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
light of the spire Candy suggestion: ticking time bombs
considering
themachineissentientNov 23, 2010
 00015291
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy tech: Spire Munitions Booster Station
considering (Chris_McElligottPark)
LancefighterNov 23, 2010
 00015371
[AI War 1 / Classic]  Suggestion - New Features
Hardcore mode
considering (Chris_McElligottPark)
KDR_11kNov 23, 2010
 00015622
[AI War 1 / Classic]  Gameplay Issue
Regen golems regenerate Spire Bladespawner bladesTheDeadlyShoeNov 23, 2010
 00015081
[AI War 1 / Classic]  Bug - Other
engine health and unrepairable ships *again*LancefighterNov 23, 2010
 00015612
[AI War 1 / Classic]  Balance Issue
Spirecraft need invincible enginesTheDeadlyShoeNov 23, 2010
 00015471
[AI War 1 / Classic]  Bug - Other
Zenith Trader Affected by attitionOzymandiazNov 23, 2010
 00015138
[AI War 1 / Classic]  Bug - Other
ctrl-click (build 5) mining enclosures builds... 5 mining enclosures.LancefighterNov 23, 2010
 0001051 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Perhaps a more different design for the mercenary docks?
considering (Chris_McElligottPark)
TollNov 23, 2010
 0001564 
[AI War 1 / Classic]  Bug - Other
Mercenary Zenith Beam Frigate not buildingMayANov 23, 2010
 00015367
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Redirection rally postTollNov 23, 2010
 0001560 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Warp Relay
considering (Chris_McElligottPark)
TheDeadlyShoeNov 23, 2010
 0001559 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Resource Hog
considering (Chris_McElligottPark)
KDR_11kNov 23, 2010
 000081016
[AI War 1 / Classic]  Gameplay Issue
Music glitch every 30 secWinter BornNov 23, 2010
 00015261
[AI War 1 / Classic]  Balance Issue
Rally posts damaged by minesSigma7Nov 23, 2010
 0001556 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Portable Black Hole Guardian
considering (Chris_McElligottPark)
Winter BornNov 23, 2010
 00010672
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
The Sapper starship
considering (Chris_McElligottPark)
RCIXNov 23, 2010
 00011723
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Shield pulse generator
considering (Chris_McElligottPark)
KDR_11kNov 23, 2010
 00012534[4.031] Host and Client see different AIP
resolved (keith.lamothe)
Draco18sNov 23, 2010
 00008581
[AI War 1 / Classic]  Bug - Other
Neinzul cluster bomber: always mk1?
resolved (keith.lamothe)
LancefighterNov 23, 2010
 00010394
[AI War 1 / Classic]  Bug - Other
Mark I scouts with attack?
resolved (keith.lamothe)
TollNov 23, 2010
 00010353
[AI War 1 / Classic]  Bug - Other
Ok who loaded guns on Mk1 Scouts?
resolved (keith.lamothe)
Winter BornNov 23, 2010
 00011831
[AI War 1 / Classic]  Bug - Other
Neinzul Youngster not spawning fleet ships in waves.
resolved (keith.lamothe)
TheDeadlyShoeNov 23, 2010
 00012052
[AI War 1 / Classic]  Bug - Other
The AI doesn't have a cooldown on repair
resolved (keith.lamothe)
TollNov 23, 2010
 00013334
[AI War 1 / Classic]  Bug - Other
Neinzul youngster no longer uses neinzul units
resolved (keith.lamothe)
GiegueNov 23, 2010
 00011252
[AI War 1 / Classic]  Bug - Other
AI zenith descendant does not get fleet ships
resolved (keith.lamothe)
ShellyNov 23, 2010
 00014302
[AI War 1 / Classic]  Bug - Other
Researching Force Field MK III Wrong Ship Cap
resolved (keith.lamothe)
OzymandiazNov 23, 2010
 00014784
[AI War 1 / Classic]  Balance Issue
Stealth battleship waves overpowered
resolved (keith.lamothe)
snrub_guyNov 23, 2010
 00012918
[AI War 1 / Classic]  Balance Issue
Zenith Electric Bombers are still too strong in the hands of the AI
resolved (keith.lamothe)
ArcDMNov 23, 2010
 00015238
[AI War 1 / Classic]  Gameplay Issue
138 Spire Maws in an early wave is... impossible
resolved (keith.lamothe)
NypyrenNov 23, 2010
 00010601
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Gravitational Guardians and/or Guard PostsOzymandiazNov 23, 2010
 00015315
[AI War 1 / Classic]  Crash/Exception
Unhandled error in 2-player multiplayer (both expansions enabled)
resolved (keith.lamothe)
HamNov 23, 2010