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IDProjectCategoryLast Update
0009775AI War 1 / ClassicSuggestion - New Unit Ideas - Turrets and DefensesOct 21, 2012 12:20 am
ReporterVolatar Assigned To 
Severityfeature 
Status newResolutionopen 
Product Version6.000 
Summary0009775: IRE Turrets
DescriptionExactly what it says on the tin. Extend the IRE mechanic to a new line of turrets.
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Kahuna

Oct 19, 2012 1:50 pm

reporter   ~0028730

YES PLEASE

Valtiel

Oct 20, 2012 2:54 pm

reporter   ~0028736

These would only be efficient in Exo-wave games and against a few specific AI types (Starship Captain, most obviously); so I'd recommend against making MK I Impulse Reaction Emitter turrets a free unlock.

KDR_11k

Oct 20, 2012 4:36 pm

reporter   ~0028737

How's that a reason to charge K for MkI?

Valtiel

Oct 20, 2012 4:57 pm

reporter   ~0028738

If Mk I is unlocked for free, building them is a no-brainer: everyone will do it eventually to just have a little extra defensive firepower, unless they're seriously strapped for cash or the IRE turrets are really energy-heavy. If Mk I costs K (it's not like there isn't a precedent for turrets which cost K for the first unlock), it's a meaningful decision: am I expecting to face enough Starships, Golems and the like to make this worthwhile?

Volatar

Oct 21, 2012 12:20 am

reporter   ~0028741

The player already has a lot of turrets at start. Plus, an expansion player with the turrets shouldn't start with more firepower than a player who does not have the expansion (were these to be added in the next expansion and not as base game additions)

Issue History

Date Modified Username Field Change
Oct 19, 2012 11:49 am Volatar New Issue
Oct 19, 2012 1:50 pm Kahuna Note Added: 0028730
Oct 20, 2012 2:54 pm Valtiel Note Added: 0028736
Oct 20, 2012 4:36 pm KDR_11k Note Added: 0028737
Oct 20, 2012 4:57 pm Valtiel Note Added: 0028738
Oct 21, 2012 12:20 am Volatar Note Added: 0028741