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IDProjectCategoryLast Update
0009670AI War 1 / ClassicSuggestion - Game MechanicsOct 4, 2012 9:42 pm
ReporterZane Wolfe Assigned Tokeith.lamothe  
Severityminor 
Status closedResolutionfixed 
Product Version5.089 
Summary0009670: Teleporting and Group Move
DescriptionWhile I did, and still do, agree that when with a group that teleporting units should always try and stay with the group, my current game revealed what I feel is a minor annoyance with the new setup.

I use the global "Default to Group Move" since I use starships and they all move at differing paces. But I recently found that with that global turned on, ALL teleporting units stop teleporting if given a move order. Due to this, whenever I give orders to my MKIII Engineers, I have to turn the global off or they will use normal movement to get to where I am ordering them to go, even though I am ONLY sending the MKIIIs and nothing else.

Perhaps a minor change so that when teleporting units are the only things in a group, they will teleport rather than use normal engines?
TagsNo tags attached.
Internal WeightNew

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keith.lamothe

Oct 4, 2012 9:42 pm

administrator   ~0028595

Someone already mantised this, and there's already a change in for the next version that makes group-move orders to all-teleporter selections ignore the group-move flag.

FYI, in the current version if you have global-group-move on you can just hold G while giving an order to suppress the group-move behavior. All global-group-move has ever done (iirc) is invert what G does.

Issue History

Date Modified Username Field Change
Oct 4, 2012 8:58 pm Zane Wolfe New Issue
Oct 4, 2012 9:42 pm keith.lamothe Internal Weight => New
Oct 4, 2012 9:42 pm keith.lamothe Note Added: 0028595
Oct 4, 2012 9:42 pm keith.lamothe Status new => closed
Oct 4, 2012 9:42 pm keith.lamothe Assigned To => keith.lamothe
Oct 4, 2012 9:42 pm keith.lamothe Resolution open => fixed