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IDProjectCategoryLast Update
0009519Shattered HavenSuggestion - Puzzle MechanicsSep 12, 2012 4:11 pm
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Summary0009519: Filling buckets with shallow water.
DescriptionI realized that buckets can only be filled with deep water. This was only after some confusion in which I thought I had disabled some shallow water spots' ability to fill my bucket by dumping water onto them. :) I think that if shallow water is deep enough to slow the player's movement, it should be deep enough to fill a bucket as well. The only concern, of course, is whether this will impact existing puzzles.
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Chris_McElligottPark

Sep 12, 2012 11:23 am

administrator   ~0028335

That was something that we've relied on in a great many puzzles, yeah. The idea being that you need to go to a well or a deep water spot to get water, since you can't really fill a bucket out of an inch or so of water on the ground, which is what I imagine the thin water to be.

GameMaker24

Sep 12, 2012 1:53 pm

manager   ~0028340

Okay. The bucket is quite large, so it would probably take a foot of water to fill it. Instead, I think the shallow water should not slow the player down. As a comparison, it doesn't slow Link down in Zelda 3. I'll make sure the tutorial makes it clear that shallow water isn't enough.

I wonder if we should have a third type of shallow water, which is deep enough to wade in and fill buckets with? It would also be neat if the bottom half of the character disappeared when submerged. Such terrain would also be helpful when you're being chased by flying creatures or shot at. The lowest water could then take on the appearance created by pouring out the bucket.

Chris_McElligottPark

Sep 12, 2012 4:07 pm

administrator   ~0028349

Adding more types of water would be pretty expensive in terms of art, as that's quite a lot of frames when you factor transitions and rocks and so forth. But, not making the water slowing makes a lot of sense ala Zelda 3.

Chris_McElligottPark

Sep 12, 2012 4:11 pm

administrator   ~0028351

Thanks!

-thin water is now not slowing at all, and shallow water is hardly slowing at all, per Zack's suggestion.

Issue History

Date Modified Username Field Change
Sep 7, 2012 12:11 pm GameMaker24 New Issue
Sep 7, 2012 12:11 pm GameMaker24 Status new => assigned
Sep 7, 2012 12:11 pm GameMaker24 Assigned To => Chris_McElligottPark
Sep 12, 2012 11:23 am Chris_McElligottPark Note Added: 0028335
Sep 12, 2012 11:23 am Chris_McElligottPark Status assigned => feedback
Sep 12, 2012 1:53 pm GameMaker24 Note Added: 0028340
Sep 12, 2012 1:53 pm GameMaker24 Status feedback => assigned
Sep 12, 2012 4:07 pm Chris_McElligottPark Note Added: 0028349
Sep 12, 2012 4:11 pm Chris_McElligottPark Note Added: 0028351
Sep 12, 2012 4:11 pm Chris_McElligottPark Status assigned => resolved
Sep 12, 2012 4:11 pm Chris_McElligottPark Resolution open => fixed