View Issue Details

IDProjectCategoryLast Update
0009013Valley 1Bug - GameplayAug 25, 2012 4:25 am
ReporterLeafy Greens Assigned ToChris_McElligottPark  
Severityminor 
Status feedbackResolutionopen 
Product Version1.203 
Summary0009013: [survivor] feels that the others aren't shouldering their share of the load
DescriptionNo matter what I do, each of my 13 survivors think that the others aren't doing their jobs. Furthermore, the average skill level isn't ever updated (this may be the cause).

EDIT: it appears to fix the averages if I either close the game or go back to the main menu.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Pyrrhic

Jul 22, 2012 5:20 am

reporter   ~0027036

Could you provide the savefiles?

doubtful

Jul 22, 2012 11:23 pm

reporter   ~0027047

Something related I'd like to mention is that in multiplayer we have to exit the settler interface for it to update for one person when another person has just completed a dispatch mission or otherwise altered an npc's skill or mood.

Same for if a person has just rescued (or killed, probably) an npc. It won't show the changes until you exit and re-enter the interface, if you had it open while those changes were made. :)

Not even really a bug, just a "refreshing" kinda issue.

tigersfan

Jul 23, 2012 1:55 pm

reporter   ~0027065

As was said, if you have the save files, this might be useful.

Leafy Greens

Jul 23, 2012 5:29 pm

reporter   ~0027073

sorry, i didn't make a copy of the file when it was acting up, and i can't seem to duplicate the bug. i'll let you know if it happens again.

Chris_McElligottPark

Aug 1, 2012 4:58 pm

administrator   ~0027270

If there's a way to repro this, that would be great. Otherwise, at the moment I don't think there's much for me to go on, because it shouldn't be doing this (what Leafy Greens reported).

However, the behavior of it not updating your menu when someone else does a mission is now fixed. Thanks!

* Fixed an issue in multiplayer where if one player sent an NPC on a dispatch mission, that the dispatch interface for the other players would not be updated until they closed the dispatch menu.

doubtful

Aug 25, 2012 4:25 am

reporter   ~0027963

Last edited: Aug 25, 2012 4:32 am

Uh, this issue is now happening to me as well as of 1.207.

I also noticed the average doesn't take into account bonuses from the type of mission. I.e, a +100 lumbermancy skill check mission doesn't give +100 to the average of all npcs. It appears the use of averages to calculate whether a mood gain should occur is correct. The display of the average, however, is not updated in this circumstance.

...wot. It fixed itself while I was alt-tabbed complaining.

But the part about the mission skill check bonuses is still true!

Issue History

Date Modified Username Field Change
Jul 21, 2012 8:30 pm Leafy Greens New Issue
Jul 22, 2012 5:20 am Pyrrhic Note Added: 0027036
Jul 22, 2012 3:49 pm Leafy Greens Description Updated
Jul 22, 2012 3:49 pm Leafy Greens Severity major => minor
Jul 22, 2012 11:23 pm doubtful Note Added: 0027047
Jul 23, 2012 1:55 pm tigersfan Internal Weight => Fix Before Major Release
Jul 23, 2012 1:55 pm tigersfan Note Added: 0027065
Jul 23, 2012 1:55 pm tigersfan Assigned To => Chris_McElligottPark
Jul 23, 2012 1:55 pm tigersfan Status new => assigned
Jul 23, 2012 5:29 pm Leafy Greens Note Added: 0027073
Aug 1, 2012 4:58 pm Chris_McElligottPark Note Added: 0027270
Aug 1, 2012 4:58 pm Chris_McElligottPark Status assigned => feedback
Aug 25, 2012 4:25 am doubtful Note Added: 0027963
Aug 25, 2012 4:27 am doubtful Note Edited: 0027963
Aug 25, 2012 4:32 am doubtful Note Edited: 0027963