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IDProjectCategoryLast Update
0005679AI War 1 / ClassicSuggestion - Balance TweaksOct 19, 2012 10:44 am
ReporterSpikey00 Assigned To 
Severityminor 
Status consideringResolutionopen 
Product Version5.024 
Summary0005679: Decoy drones
DescriptionA straight look at its stats reveals a problem: it only has 200k HP and a ship cap of 9, which only provides 1.8m HP of armour-less protection. Huh? What happened to them? Even if they cost only 800 metal, having only nine of them greatly limits their use to the player.

TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0003848 considering Decoy Drones could do with a bit of a buff 

Activities

Dazio

Feb 8, 2012 11:43 pm

reporter   ~0018727

Argh. Firefox ate my post.

Okay, to recap, decoy drones are a capturable so you don't have to balance them for stacking mark levels on top of each other.

Therefore, what about dropping the cap to 2 or 3, increase the HP (8mil?) and give them a decent chunk of armor.

This would make then a decent shield for your fleets in the mid-game.

You would have to balance them so that the late game attacks are not make significantly easier by the increased HP they give your fleet ball.

GUDare

Feb 9, 2012 1:18 am

reporter   ~0018732

Before you recommend a significant change, may I recommend you play with the support AI and a strong wave AI. Those decoys can ruin your day if you're unprepared for them, as is. I agree it's not overly dangerous in player hands, though.

Issue History

Date Modified Username Field Change
Feb 8, 2012 6:24 pm Spikey00 New Issue
Feb 8, 2012 11:43 pm Dazio Note Added: 0018727
Feb 9, 2012 1:18 am GUDare Note Added: 0018732
Feb 9, 2012 8:00 am tigersfan Internal Weight => Feature Suggestion
Feb 9, 2012 8:00 am tigersfan Status new => considering
Oct 19, 2012 10:44 am Toll Relationship added related to 0003848