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IDProjectCategoryLast Update
0028114AI War 2Mod IssueFeb 14, 2024 7:44 pm
ReporterPallenFrince_1 Assigned ToDismiss  
Severitymajor 
Status resolvedResolutionfixed 
Product Version5.585 Sidekick Updates 
Fixed in Version5.586 More Polish 
Summary0028114: Classic Fusion Mod - UI Broken
DescriptionAfter starting a game the UI in AIW2 Classic Fusion continuously throws errors quickly reaching up to a thousand of the same error in less then 10 seconds. Large amounts of the UI are just blank or missing. Not being able to properly view and interact with the UI causes the game to be unplayable.
My friend and I have both had this issue and attempted a fresh install as well as changing various game settings or using plain vanilla settings.

Originally had a similar issue at a much earlier date as my friend and I wanted to try out the Classic Fusion mod shortly after it's release. But that one would only throw out errors without breaking the UI.
TagsNo tags attached.

Activities

PallenFrince_1

Feb 11, 2024 1:10 am

reporter  

AIW2 CF Error Log.txt (14,576 bytes)   
2/11/2024 6:04:34 AM	5.583	SINGLEP	
Memory Profile Debug Data On Game Exit:
Game Version: 5584_MPImprovements
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================

2/11/2024 4:37:12 PM	SINGLEP	Boot up FleetOS (0.1656s)
2/11/2024 4:37:12 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19045) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 4030
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz
processorCount: 6
processorFrequency: 3696
systemMemorySize: 16300
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/11/2024 4:37:12 PM	5.585	SINGLEP	Game Version: 5.585
2/11/2024 4:37:12 PM	5.585	SINGLEP	Check System Logs For Rogue Intelligence (0.3766s)
2/11/2024 4:37:12 PM	5.585	SINGLEP	Inspect Aft Hatches (0.0249s)
2/11/2024 4:37:12 PM	5.585	SINGLEP	Found 327 xml files in 143 folders in 21ms
2/11/2024 4:37:13 PM	5.585	SINGLEP	Check For Extra Modules (0.5616s)
2/11/2024 4:37:13 PM	5.585	SINGLEP	327 Xml Files Parsed in 535ms
2/11/2024 4:37:13 PM	5.585	SINGLEP	Gather Ancient Lifeforms (0.0020s)
2/11/2024 4:37:13 PM	5.585	SINGLEP	Eject Trash Into Hyperspace (0.0060s)
2/11/2024 4:37:13 PM	5.585	SINGLEP	Bring Cloaking Systems Online (0.0199s)
2/11/2024 4:37:13 PM	5.585	SINGLEP	Update mod and expansion statuses!
2/11/2024 4:37:13 PM	5.585	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
2/11/2024 4:37:13 PM	5.585	SINGLEP	Mods:  ClassicFusion (Enabled!)  DpsHud (Disabled)  Leere (Disabled)  LostHumans (Disabled)  MacrophageHistiocytes (Disabled)  
2/11/2024 4:37:13 PM	5.585	SINGLEP	Check Nearby Stellar Masses (0.0239s)
2/11/2024 4:37:13 PM	5.585	SINGLEP	327 Xml Files Checked For Exp/Mod Status in 6ms
2/11/2024 4:37:13 PM	5.585	SINGLEP	Pruning Excess Brain Cells (0.0808s)
2/11/2024 4:37:13 PM	5.585	SINGLEP	No resolution change was required.
2/11/2024 4:37:13 PM	5.585	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/11/2024 4:37:13 PM	5.585	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
2/11/2024 4:37:13 PM	5.585	SINGLEP	Remembering Alamo (0.1459s)
2/11/2024 4:37:14 PM	5.585	SINGLEP	Calculate Odds Of Success (0.6879s)
2/11/2024 4:37:14 PM	5.585	SINGLEP	Briefly Panic (0.3737s)
2/11/2024 4:37:15 PM	5.585	SINGLEP	Install Confidence Routines (0.3711s)
2/11/2024 4:37:15 PM	5.585	SINGLEP	Late Axionic Computations (0.7951s)
2/11/2024 4:37:15 PM	5.585	SINGLEP	Acquiring Towel (0.0160s)
2/11/2024 4:37:15 PM	5.585	SINGLEP	Inhibiting Visual Scans (0.0170s)
2/11/2024 4:37:16 PM	5.585	SINGLEP	Ejecting Tactical Core (0.1152s)

Missing setting AIPMultiplier for AIWar2GalaxySettingQuickAccess. It will be its default value of 100.2/11/2024 4:37:16 PM	5.585	SINGLEP	Grouping Flow Fields (0.0369s)
2/11/2024 4:37:16 PM	5.585	SINGLEP	Hoping Starfields Are Nice (0.3514s)
2/11/2024 4:37:16 PM	5.585	SINGLEP	Verifying Distant Planets (0.5681s)
2/11/2024 4:37:16 PM	5.585	SINGLEP	Warning Only: No entries found for table 'GameEntityTypeData_Variants'.
2/11/2024 4:37:17 PM	5.585	SINGLEP	Warning Only: No entries found for table 'CustomEntityType'.
2/11/2024 4:37:17 PM	5.585	SINGLEP	Calculating Firing Cones (0.0140s)

Notice: VorpalGolem weapon system W1 maximum_number_of_targets_hit_per_shot of 10 reduced to -2147483647 since that is the most we can ever actually chain to.
  beam_chains_out_to_targets_x_times = 10
  beam_chains_out_to_max_targets_from_each_source = 10
  theoretical_max (10^10+1) = -2147483647
Notice: AIVorpalGolem weapon system W1 maximum_number_of_targets_hit_per_shot of 10 reduced to -2147483647 since that is the most we can ever actually chain to.
  beam_chains_out_to_targets_x_times = 10
  beam_chains_out_to_max_targets_from_each_source = 10
  theoretical_max (10^10+1) = -2147483647
Notice: InvincibleOhmuChainLightning weapon system W3 maximum_number_of_targets_hit_per_shot of 200 reduced to 126 since that is the most we can ever actually chain to.
  beam_chains_out_to_targets_x_times = 3
  beam_chains_out_to_max_targets_from_each_source = 5
  theoretical_max (5^3+1) = 1262/11/2024 4:37:17 PM	5.585	SINGLEP	Maliciously Weakening Ship Parts (0.4966s)
2/11/2024 4:37:17 PM	5.585	SINGLEP	Warning Only: No entries found for table 'ElderlingsDifficulty'.
2/11/2024 4:37:17 PM	5.585	SINGLEP	Warning Only: No entries found for table 'TemplarDifficulty'.
2/11/2024 4:37:17 PM	5.585	SINGLEP	Warning Only: No entries found for table 'NecromancerUpgrade'.
2/11/2024 4:37:17 PM	5.585	SINGLEP	Re-Aligning Objectives (0.0968s)
2/11/2024 4:37:24 PM	5.585	SINGLEP	Jettisoning VIPs (7.3302s)
2/11/2024 4:37:24 PM	5.585	SINGLEP	Post-Proton Surge (0.0130s)
2/11/2024 4:37:24 PM	5.585	SINGLEP	Background Radiation Taste Test (0.0259s)
2/11/2024 4:37:24 PM	5.585	SINGLEP	Shuffling Chairs On Command Deck (0.0240s)
2/11/2024 4:37:25 PM	5.585	SINGLEP	Windshield Wiping (0.1615s)
2/11/2024 4:37:25 PM	5.585	SINGLEP	Last Organizational Modeling (0.6214s)
2/11/2024 4:37:26 PM	5.585	SINGLEP	Found null GameEntityTypeData for EpsilonEridani: ship_membership itemForLater LostHumansColonyEpsilonEridani
2/11/2024 4:37:26 PM	5.585	SINGLEP	Found null GameEntityTypeData for InMemoriamTerra: ship_membership itemForLater LostHumansColonyInMemoriamTerra
2/11/2024 4:37:26 PM	5.585	SINGLEP	Stimulate Modulation (0.3620s)
2/11/2024 4:37:26 PM	5.585	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
2/11/2024 4:37:25 PM	5.585	SINGLEP	DELAYED1 TID10 Info: will dump 1596 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
2/11/2024 4:37:26 PM	5.585	SINGLEP	We got 0 campaign's data when deserializing
2/11/2024 4:37:26 PM	5.585	SINGLEP	Order Cores By Seniority (0.3420s)
2/11/2024 4:37:26 PM	5.585	SINGLEP	Load Historical Documents (0.0060s)
2/11/2024 4:37:26 PM	5.585	SINGLEP	14.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (0.6s)
Calculate Odds Of Success (0.7s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.8s)
Hoping Starfields Are Nice (0.4s)
Verifying Distant Planets (0.6s)
Maliciously Weakening Ship Parts (0.5s)
Jettisoning VIPs (7.3s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Order Cores By Seniority (0.3s)
2/11/2024 4:37:26 PM	5.585	SINGLEP	Hello Steam user 'PallenFrince'
2/11/2024 4:37:30 PM	5.585	SINGLEP	Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/TotalConversions/ClassicFusion/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
2/11/2024 4:37:30 PM	5.585	SINGLEP	Clearing player accounts.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Clearing player accounts.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Clearing player accounts.
2/11/2024 4:37:30 PM	5.585	SINGLEP	loading as template
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction NaturalPhenomena because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
2/11/2024 4:37:30 PM	5.585	SINGLEP	Finish load save in 248ms
2/11/2024 4:37:30 PM	5.585	SINGLEP	DELAYED2 TID17 Start Generate Partial Map with Realistic and seed 460899708 and planet count 80 and 12 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
2/11/2024 4:37:30 PM	5.585	SINGLEP	DELAYED3 TID17 Map structure generated in 294ms.
2/11/2024 4:37:30 PM	5.585	SINGLEP	DELAYED4 TID17 PlayerAccount Spin has now been put in control of faction 1 - Human Empire.
2/11/2024 4:37:30 PM	5.585	SINGLEP	DELAYED5 TID17 Generate Partial Map Complete  337ms Seed: 460899708
2/11/2024 4:37:42 PM	5.585	SINGLEP	DELAYED6 TID17 Start Generate Partial Map with Realistic and seed 460899708 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/11/2024 4:37:42 PM	5.585	SINGLEP	DELAYED7 TID17 PlayerAccount Spin is controlling faction 1 - Human Empire already.
2/11/2024 4:37:42 PM	5.585	SINGLEP	DELAYED8 TID17 Generate Partial Map Complete  26ms Seed: 460899708
2/11/2024 4:37:43 PM	5.585	SINGLEP	DELAYED9 TID5 Start Generate Partial Map with Realistic and seed 460899708 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
2/11/2024 4:37:43 PM	5.585	SINGLEP	DELAYED10 TID5 PlayerAccount Spin is controlling faction 1 - Human Empire already.
2/11/2024 4:37:43 PM	5.585	SINGLEP	DELAYED11 TID5 Generate Partial Map Complete  13ms Seed: 460899708
2/11/2024 4:37:49 PM	5.585	SINGLEP	DELAYED12 TID7 Start Generate FULL Map with Realistic and seed 460899708 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
2/11/2024 4:37:49 PM	5.585	SINGLEP	DELAYED13 TID7 Generate FULL Map Complete  595ms Seed: 460899708
2/11/2024 4:37:50 PM	5.585	SINGLEP	Window_SidebarShips: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TextStyle.Get (System.String name) [0x00001] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.AIW2.External.FixedTextFormatingStats.get_Style () [0x00007] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.AIW2.External.FixedTextFormatingStats.get_Color () [0x00000] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.AIW2.External.Window_InGameSidebarShips+txtHeader.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00160] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <b11c5bc62c2d4ce9ba91af68c7a5f726>:0 
  at ArcenGameController.Update () [0x00000] in <f39ba3ef838e467eb262e9507632bd74>:0 

2/11/2024 4:37:59 PM	5.585	SINGLEP	Window_SidebarShips: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.TextStyle.Get (System.String name) [0x00001] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.AIW2.External.FixedTextFormatingStats.get_Style () [0x00007] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.AIW2.External.FixedTextFormatingStats.get_Color () [0x00000] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.AIW2.External.Window_InGameSidebarShips+txtHeader.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00160] in <c66a1898554f4ac6bf80bf996f958080>:0 
  at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <4bc89f227f60431eaf837b74b01f62c8>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <b11c5bc62c2d4ce9ba91af68c7a5f726>:0 
  at ArcenGameController.Update () [0x00000] in <f39ba3ef838e467eb262e9507632bd74>:0 

AIW2 CF Error Log.txt (14,576 bytes)   
AIW2 CF 1.png (2,730,314 bytes)
AIW2 CF 2.png (2,007,280 bytes)
AIW2 CF 3.png (1,825,748 bytes)

Dismiss

Feb 11, 2024 1:24 am

developer   ~0068084

Its dlls need to be rebuild, which I will make sure to do for next update.

Dismiss

Feb 11, 2024 1:31 am

developer   ~0068085

Note to self: protect against int overflow when calculating the theoretical_max for chain beams. Use checked { } catch exception and treat as infinite (so, don't clamp any lower than xml specified value).

Issue History

Date Modified Username Field Change
Feb 11, 2024 1:10 am PallenFrince_1 New Issue
Feb 11, 2024 1:10 am PallenFrince_1 File Added: AIW2 CF Error Log.txt
Feb 11, 2024 1:10 am PallenFrince_1 File Added: AIW2 CF 1.png
Feb 11, 2024 1:10 am PallenFrince_1 File Added: AIW2 CF 2.png
Feb 11, 2024 1:10 am PallenFrince_1 File Added: AIW2 CF 3.png
Feb 11, 2024 1:15 am PallenFrince_1 Description Updated
Feb 11, 2024 1:23 am Dismiss Assigned To => Dismiss
Feb 11, 2024 1:23 am Dismiss Status new => assigned
Feb 11, 2024 1:24 am Dismiss Note Added: 0068084
Feb 11, 2024 1:31 am Dismiss Note Added: 0068085
Feb 14, 2024 7:44 pm Dismiss Status assigned => resolved
Feb 14, 2024 7:44 pm Dismiss Resolution open => fixed
Feb 14, 2024 7:44 pm Dismiss Fixed in Version => 5.586 More Polish