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IDProjectCategoryLast Update
0028059AI War 2GUIMar 6, 2024 2:05 pm
ReporterBossman Assigned ToDismiss  
Severitytext 
Status resolvedResolutionfixed 
Product Version5.571 Hotfix 
Summary0028059: Many attack bonus tooltips use 'attacker' when it should be 'target'
DescriptionMany of the tooltips for weapon attack bonus/penalty state that they go into effect based on the attacker's stat value, when in fact, it is based on the target's stat value. I've noticed it for the following stats:
albedo
armor (any comparison except "MultiplesOf")
distance
energy usage (except "MultiplesOf")
engine power
hull (using "CurrentHullPercentage", not "MyHullPercentageMissing")
mass (except "MultiplesOf")
personal shields
bubble forcefields
time at planet (using "TargetTimeAtPlanet", not "MyTimeAtPlanet")

This doesn't occur on other weapon effects, such as engine slower, knockback, paralysis, etc.
TagsNo tags attached.

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Dismiss

Mar 6, 2024 2:05 pm

developer   ~0068122

This should be resolved now, for formatted tooltips at least. I am not making any further changes to vanilla tooltips, unless it is for some reason not avoidable or more work not to. If you see that this is still an issue (or any other issue, actually) with the 'formatted' tooltips specifically, please feel free to report it as a new issue.

Issue History

Date Modified Username Field Change
Nov 7, 2023 10:36 pm Bossman New Issue
Mar 6, 2024 2:05 pm Dismiss Assigned To => Dismiss
Mar 6, 2024 2:05 pm Dismiss Status new => resolved
Mar 6, 2024 2:05 pm Dismiss Resolution open => fixed
Mar 6, 2024 2:05 pm Dismiss Note Added: 0068122