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IDProjectCategoryLast Update
0027838Heart Of The MachineBug - OtherMay 6, 2023 10:22 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Fixed in Version0.400 Storylines, Struggles, and Map Mode 
Summary0027838: Converting invalid MinMaxAABB errors
DescriptionConverting invalid MinMaxAABB --- UnityEngine.Graphics:DrawMeshInstanced

This mostly only happens in the unity editor, and only for a short time, and only sometimes. I suspect it is OBBs that have not been initialized yet being submitted. I figure I can check for negative infinity cases in general.

If this were to be left more unchecked, then it would fill the unity player log and waste ram as well as performance. As it stands, I'm not sure if that actually happens in play mode, and it only happens like 5 times and then stops forever in the editor, so that's nice.

Very low priority, that means.
TagsNo tags attached.

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Chris_McElligottPark

May 6, 2023 10:22 pm

administrator   ~0067672

Turns out this was when the cursor was over the UI or something invalid when in build mode or rent mode or dispatch mode or similar. It does indeed set the cursor point to negative infinity, and then it's really not a good idea to try to draw it. But it only was complaining in the unity editor and possibly the unity log, so this was kind of a silent drain. Glad to have that solved.

Issue History

Date Modified Username Field Change
May 6, 2023 5:36 pm Chris_McElligottPark New Issue
May 6, 2023 5:36 pm Chris_McElligottPark Status new => assigned
May 6, 2023 5:36 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 6, 2023 10:22 pm Chris_McElligottPark Status assigned => resolved
May 6, 2023 10:22 pm Chris_McElligottPark Resolution open => fixed
May 6, 2023 10:22 pm Chris_McElligottPark Fixed in Version => 0.400 Storylines, Struggles, and Map Mode
May 6, 2023 10:22 pm Chris_McElligottPark Note Added: 0067672