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IDProjectCategoryLast Update
0027773Heart Of The MachineCrash/ExceptionApr 26, 2023 4:01 pm
ReporterMac Assigned ToDraco18s  
Severityminor 
Status resolvedResolutionfixed 
Summary0027773: Negative Residents Added After Dispatch To Residence
DescriptionI dispatched units to a skyscraper to see what would happen. Upon success, I immediately got this error log:

4/26/2023 10:42:02 AM 0.300 SINGLEP Error, added -1 residents of type Homeless to district Second City and wound up with -1 total residents in that district
  at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0
  at Arcen.HotM.External.SimDistrict.AddResidents (Arcen.HotM.Core.EconomicClassType econClass, System.Int32 amount) [0x00000] in <bc4ef58536b94bceab5cb53d9eb305ec>:0
  at Arcen.HotM.ExternalVis.DispatchResults_Basic.CompleteCurrentResultsDuringDispatch (Arcen.HotM.Core.DispatchResultType ResultType, System.Int32 Amount) [0x00000] in <454ae772de3c4025946e0a0e5bd53756>:0
  at Arcen.HotM.ExternalVis.DispatchLogic.ExecuteNow () [0x00000] in <454ae772de3c4025946e0a0e5bd53756>:0
  at Arcen.HotM.ExternalVis.Window_Dispatch+bButtonTwo.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <454ae772de3c4025946e0a0e5bd53756>:0
  at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <35962cb54d5b4e0f8ae102438efb086f>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <2e2b330a56fa4d0499ddeb0d62b55dda>:0
TagsNo tags attached.

Activities

Chris_McElligottPark

Apr 26, 2023 10:53 am

administrator   ~0067554

Draco, I suspect this is related to me having it kill workers, and it therefore killing potentially more people than are in a district, but I'm not positive. Since workers can live in other districts, the logic should be expanded to kill residents of other districts if there are not enough residents in the current district to kill for a given type.

That said, I also notice that we're killing the homeless when we're killing workers, and that really should be a group that is skipped when worker-killing. So that's at least two bugs.

Mac

Apr 26, 2023 11:07 am

reporter   ~0067558

Worth noting that previously an encounter happened where I assisted in homeless moving into this district. Maybe that counted toward them being considered workers?

Chris_McElligottPark

Apr 26, 2023 11:19 am

administrator   ~0067559

It's a good thought, but no -- I remember how I coded it, and I didn't limit it by economic class in the way I should have. It's just a pretty basic bug.

Draco18s

Apr 26, 2023 1:07 pm

manager   ~0067564

Encounter is probably trying to remove residents from the old(?) district (for one reason or another) and that district doesn't *have* any homeless.

Draco18s

Apr 26, 2023 4:01 pm

manager   ~0067583

Suppressed the error down to a silent logging, as the real culprit is elsewhere, but at least the problem won't bother the player so aggressively.

Issue History

Date Modified Username Field Change
Apr 26, 2023 10:46 am Mac New Issue
Apr 26, 2023 10:51 am Chris_McElligottPark Assigned To => Draco18s
Apr 26, 2023 10:51 am Chris_McElligottPark Status new => assigned
Apr 26, 2023 10:53 am Chris_McElligottPark Note Added: 0067554
Apr 26, 2023 11:07 am Mac Note Added: 0067558
Apr 26, 2023 11:19 am Chris_McElligottPark Note Added: 0067559
Apr 26, 2023 1:07 pm Draco18s Note Added: 0067564
Apr 26, 2023 4:01 pm Draco18s Status assigned => resolved
Apr 26, 2023 4:01 pm Draco18s Resolution open => fixed
Apr 26, 2023 4:01 pm Draco18s Note Added: 0067583