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IDProjectCategoryLast Update
0010377Shattered HavenBug - Specific Puzzle IssueJan 18, 2013 10:38 am
ReporterGameMaker24 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Summary0010377: Darrell appears on top of a portal after completing a level.
DescriptionI'm going back through the non-portal levels, making sure that outside inventory won't be a problem. For the Parking Garage, I decided I didn't want people carrying their iron sickles into this puzzle, so I've changed it to be portal-only. (Before, it was actually both, letting you walk in-and-out as well as creating an optional portal at the end.)

In the Deadlands, I set up two portals side-by-side to reflect the two-tile-wide path across the ravine, to give the feeling that there really is a parking garage nearby, in spite of using portals.

The problem is that Darrell appears underneath one of the portals, which sends him right back into the level when he moves. I tried using just one portal, but the same thing happened the first time, and then reset to place him north of the portal the 2nd time.

Can you add some logic so that a player can never be placed on a portal, even if it's not the same portal he went in from? I've marked this as "fix ASAP" because I have a feeling I'll be modifying other levels as well, for inventory control.
TagsNo tags attached.
Internal WeightFix ASAP

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Chris_McElligottPark

Jan 18, 2013 10:38 am

administrator   ~0029865

Thanks!

* Fixed an issue where sometimes your position when coming out of a portal could be on top of another portal if there were two portals next to one another.

Issue History

Date Modified Username Field Change
Jan 13, 2013 2:16 pm GameMaker24 New Issue
Jan 13, 2013 2:16 pm GameMaker24 Status new => assigned
Jan 13, 2013 2:16 pm GameMaker24 Assigned To => Chris_McElligottPark
Jan 18, 2013 10:38 am Chris_McElligottPark Note Added: 0029865
Jan 18, 2013 10:38 am Chris_McElligottPark Status assigned => resolved
Jan 18, 2013 10:38 am Chris_McElligottPark Resolution open => fixed