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IDProjectCategoryLast Update
0010068Valley 2Gameplay - General ComplaintDec 20, 2012 7:55 pm
Reporternas1m Assigned To 
Severitymajor 
Status consideringResolutionopen 
Product Version0.706 
Summary0010068: Melee damage dealt by enemies/henchmen feels a tad high
DescriptionDisclaimer: This might actually be limited to henchmen.

My general feeling is that my character's 'durability' is way too low if taking damage in melee...

 
TagsNo tags attached.
Internal WeightFeature Suggestion

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tigersfan

Dec 20, 2012 2:30 pm

reporter   ~0029201

They aren't done being balanced yet. But thanks for the feedback.

Nanashi

Dec 20, 2012 7:55 pm

reporter   ~0029213

Only an issue cause current AI is coded for henchmen to either try to sit on your face or poo fire on you from above. Ironically, the poo fire doesn't scale, so it's to your advantage to take damage from it and exploit invincibility from their actual shots.

Also, henchmen can be pretty annoying in doubled/stacked evil outposts. I'd still wait for balance passes before complaining about this overly much though.

Issue History

Date Modified Username Field Change
Dec 20, 2012 1:41 pm nas1m New Issue
Dec 20, 2012 2:30 pm tigersfan Internal Weight => Feature Suggestion
Dec 20, 2012 2:30 pm tigersfan Note Added: 0029201
Dec 20, 2012 2:30 pm tigersfan Status new => considering
Dec 20, 2012 7:55 pm Nanashi Note Added: 0029213