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IDProjectCategoryLast Update
0010003AI War 1 / ClassicBug - GameplayDec 12, 2012 11:34 pm
ReporterTie-Viper Assigned To 
Severityminor 
Status newResolutionopen 
Product Version6.009 
Summary0010003: Spire Starships don't get slowed down by the player's home force field.
DescriptionWhen dealing with raids against the home system (more noticeable during early game with only one planet) the Spire Starships don't get slowed down like everything else when they get within the certain distance from the player's home force field generator.
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Gemzo

Dec 12, 2012 4:16 pm

reporter   ~0029114

Did you check its immunities? I'm fairly certain the Spire starship line is immune to gravity effects. In other words, this is working as intended.

Tie-Viper

Dec 12, 2012 11:34 pm

reporter   ~0029115

Last edited: Dec 12, 2012 11:43 pm

I did not. I'll have to take a look see next time I play. Also didn't think that attribute was a gravity effect, but that makes sense now that you mention it.

...yeah just checked the stats. If that is supposed to be a gravity effect then everything is working properly. I just noticed that the Spire Starship was ignoring the tool tip clearly saying nothing could go faster than x speed at y distance or closer and was like "HEY, you aren't following the rules buddy!" Oops. :p

Issue History

Date Modified Username Field Change
Dec 12, 2012 3:14 pm Tie-Viper New Issue
Dec 12, 2012 4:16 pm Gemzo Note Added: 0029114
Dec 12, 2012 11:34 pm Tie-Viper Note Added: 0029115
Dec 12, 2012 11:43 pm Tie-Viper Note Edited: 0029115