View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0010068 | Valley 2 | Gameplay - General Complaint | Dec 20, 2012 1:41 pm | Dec 20, 2012 7:55 pm | |
Reporter | nas1m | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.706 | ||||
Summary | 0010068: Melee damage dealt by enemies/henchmen feels a tad high | ||||
Description | Disclaimer: This might actually be limited to henchmen. My general feeling is that my character's 'durability' is way too low if taking damage in melee... | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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They aren't done being balanced yet. But thanks for the feedback. |
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Only an issue cause current AI is coded for henchmen to either try to sit on your face or poo fire on you from above. Ironically, the poo fire doesn't scale, so it's to your advantage to take damage from it and exploit invincibility from their actual shots. Also, henchmen can be pretty annoying in doubled/stacked evil outposts. I'd still wait for balance passes before complaining about this overly much though. |