| 0021375 | 1 | | Show correct ship counts and fleet strength for uncaptured fleets based on techs. | | Chris_McElligottPark | Jul 12, 2019 |
| 0021319 | 1 | | New Hackable AI Ship: Wave Mainframe (Plus Wave Adjustment) | | Chris_McElligottPark | Jul 12, 2019 |
| 0021387 | | | Strange unit behavior | new | ZeusAlmighty | Jul 11, 2019 |
| 0021378 | 7 | | Need the ability to see reprisal wave strengths as they build up. | | Chris_McElligottPark | Jul 11, 2019 |
| 0021384 | 1 | | Warp Gates and Salvage | | ZeusAlmighty | Jul 11, 2019 |
| 0018014 | 2 | | Items appear more than once during a run | | Misery | Jul 11, 2019 |
| 0021381 | 1 | | Hack Cost for Ion Cannon / Mass Drivers not increasing with planet Mark | | RocketAssistedPuffin | Jul 10, 2019 |
| 0021371 | 2 | | Hacking a GCA on an AI planet does not cost 120 Hacking | | wm46 | Jul 10, 2019 |
| 0020449 | 2 | | Sentinel frigates and snipers still trying moving in the corner in the FRD mode. | | HeartHunter7 | Jul 10, 2019 |
| 0020775 | 2 | | Ships with infinite range move to their target on attack commands | | Kaleopan | Jul 10, 2019 |
| 0020255 | 7 | | Sentinel frigate trying FRD all the world.(They moving if you press "V" with infinite range) | | HeartHunter7 | Jul 10, 2019 |
| 0021369 | 1 | | Unclaimed fleets count against XP bonus | | trillioneyes | Jul 10, 2019 |
| 0020886 | 2 | | Have a "planet names are always visible in galaxy map" setting | | BadgerBadger | Jul 10, 2019 |
| 0021367 | 1 | | Transport Flagship Strikecraft/Frigate bonus applies to starter fleets | | wm46 | Jul 10, 2019 |
| 0021377 | 1 | | Russian fonts (already half work) | | UFO | Jul 10, 2019 |
| 0021133 | 3 | | Transport flaghships probably should not rush into battle when set to pursuit mode. | | AnnoyingOrange | Jul 10, 2019 |
| 0021370 | 1 | | Null reference exception | | trillioneyes | Jul 10, 2019 |
| 0021372 | 1 | | Null reference exception in decollision planning | | AnnoyingOrange | Jul 10, 2019 |
| 0021363 | 4 | | Hacking Coordinator grants far more ships than intended | | RocketAssistedPuffin | Jul 9, 2019 |
| 0021175 | 7 | | Starter Fleets--rounding out play styles | | ZeusAlmighty | Jul 9, 2019 |
| 0021364 | 1 | | Focused Gravity Generator clips to next line in Direct Build Menu | | Dominus Arbitrationis | Jul 9, 2019 |
| 0021358 | 6 | | Count of turrets impacted by technology upgrade is too high | | ptarth | Jul 9, 2019 |
| 0021359 | 1 | | Stack trace on game load | | trillioneyes | Jul 8, 2019 |
| 0021339 | 1 | | Start players with maximum metal | | ptarth | Jul 8, 2019 |
| 0020152 | 1 | | Various sidebar bugs (parent). | | Chris_McElligottPark | Jul 8, 2019 |
| 0021022 | 1 | | Various fleet-related ideas (parent). | | Chris_McElligottPark | Jul 8, 2019 |
| 0021273 | 10 | | UI Fleets Example + Required Features | | MatthewYCR | Jul 8, 2019 |
| 0021042 | 1 | | Maybe: show fleet EXP, and allow fleets to automatically upgrade as EXP reaches certain levels. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021082 | 2 | | Wild card slots on fleets | | vinco | Jul 8, 2019 |
| 0021132 | 3 | | Fleet augment slots | | Apthorpe | Jul 8, 2019 |
| 0021031 | 1 | | Redo the tutorial completely, and the mechanics with how that's shown in general. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021025 | 1 | | add a hotkey for destroying all units of the selected fleets that are out of supply | | Chris_McElligottPark | Jul 8, 2019 |
| 0021348 | 1 | | How To Play detailed message okay button is a little too low | | Dominus Arbitrationis | Jul 8, 2019 |
| 0020537 | 5 | | ships jumping in wrong wrong wormhole sometimes | | la_nague | Jul 8, 2019 |
| 0021360 | 1 | | Home forcefields should be upgradeable | | trillioneyes | Jul 8, 2019 |
| 0021355 | 1 | | "Permadeath" section of lobby options, and ability to turn that off for various unit categories. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021334 | 1 | | Tesla effects to have their damage scale UP as there are more targets (and be anti-stack). | | Chris_McElligottPark | Jul 8, 2019 |
| 0019921 | 1 | | Obstacle: infini-spawner. | | Chris_McElligottPark | Jul 8, 2019 |
| 0019443 | 6 | | Poor collision detection for Golems | | BadgerBadger | Jul 8, 2019 |
| 0021035 | 1 | | Bug: ships are sitting inside the armored golem. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021311 | 5 | | New Capturable: Global Command Augmenters (and then fewer battlestations). | | Chris_McElligottPark | Jul 8, 2019 |
| 0021356 | 3 | | Ships granted by Global Command Augmentor don't match the amount actually given | | wm46 | Jul 8, 2019 |
| 0021354 | 1 | | Ability to hack Intra-Galactic Coordinators (two methods). | | Chris_McElligottPark | Jul 5, 2019 |
| 0021353 | 1 | | Ability to hack Global Command Augmenters (two methods). | | Chris_McElligottPark | Jul 5, 2019 |
| 0021352 | 1 | | Units all have 0 range in dev build | | RocketAssistedPuffin | Jul 5, 2019 |
| 0021313 | 1 | | Balance sliders in the lobby for adjusting hull/attack of various categories of ships. | | Chris_McElligottPark | Jul 5, 2019 |
| 0021323 | 3 | | Revised Mechanic: AI to only get turrets at certain locations. | | Chris_McElligottPark | Jul 5, 2019 |
| 0021350 | 3 | | Fewer tesla and grenade units, but more powerful and visually larger? | | Chris_McElligottPark | Jul 5, 2019 |
| 0021329 | 9 | | New Capturable: Major Data Center | | Chris_McElligottPark | Jul 4, 2019 |
| 0021297 | 7 | | Mk 6 and Mk 7 planets get obscene amounts of Guardians | | wm46 | Jul 4, 2019 |