| 0021172 | 4 | | Selection persists when switching to galaxy map and back into a different planet view | | trillioneyes | Oct 4, 2019 |
| 0021173 | 2 | | Allow order queuing, and order queue viewing, on the galaxy map | | trillioneyes | Oct 4, 2019 |
| 0020976 | 2 | | Ordering units to move to a point on a planet while it is on a different planet causes unit to stop | | TechSY730 | Oct 4, 2019 |
| 0021041 | 1 | | Fleet management screen. | | Chris_McElligottPark | Oct 4, 2019 |
| 0020969 | 2 | | Make what is strong/weak vs what more discoverable | resolved | TechSY730 | Oct 4, 2019 |
| 0020726 | 2 | | GUI buttons for accessing the galaxy map | | wm46 | Oct 4, 2019 |
| 0020685 | 1 | | Eco station cap, salvage amount, 2 Wormholes at one position | | RayMagini | Oct 4, 2019 |
| 0020581 | 3 | | Ships coming into grav well automatically join selection | | Stormking2010 | Oct 4, 2019 |
| 0020626 | 3 | | Some thoughts as I played - Copy/Paste from Steam (As suggested) + More | | Gamidragon | Oct 4, 2019 |
| 0020635 | 2 | | Galaxy map scaling | | darkarchon | Oct 4, 2019 |
| 0020526 | 4 | | Basically you would hold shift, and it showed lines for all the interplanetary movement orders happening from all your ships | | Chris_McElligottPark | Oct 4, 2019 |
| 0019403 | 2 | | End of game winning screen of some sort. | | Chris_McElligottPark | Oct 4, 2019 |
| 0021290 | 18 | | Distribution node-style structure for exploration | considering | BadgerBadger | Oct 4, 2019 |
| 0021736 | 1 | | The group number beside the icons of the fleets (in galaxy view) | | Chris_McElligottPark | Oct 4, 2019 |
| 0021735 | 3 | | When I hover over the intel screen list, I need to click on the items to know which is which, notably with distribution node | | Chris_McElligottPark | Oct 4, 2019 |
| 0021601 | 12 | | What ever happened to the special AI Wave behaviors | | wm46 | Oct 4, 2019 |
| 0021503 | 3 | | Change colors of planet mark levels | | ulu | Oct 4, 2019 |
| 0021732 | 3 | | something in "How to play" to tell me what the colored lines between the systems means. I still don't get it. | | Chris_McElligottPark | Oct 4, 2019 |
| 0021737 | 1 | | null reference during TargetListPlanning | | BadgerBadger | Oct 4, 2019 |
| 0021734 | 1 | | I'd like if distribution node icons showed up in the galaxy map | | Chris_McElligottPark | Oct 3, 2019 |
| 0021730 | 1 | | Can't change the hotkey for "Hold Fire Mode" | | BadgerBadger | Oct 3, 2019 |
| 0021710 | 1 | | Build Sidebar Suggestion: Highlight the options which are part of selected Fleet. | new | RocketAssistedPuffin | Oct 3, 2019 |
| 0021729 | 3 | | Bug Report -- Premature Civil War after ARS Hacks | | ZeusAlmighty | Oct 3, 2019 |
| 0021726 | 6 | | Tutorial Request: Go back to previous step | | RocketAssistedPuffin | Oct 2, 2019 |
| 0021718 | 6 | | Tutorial Request (MAYBE): Step condition for detecting camera pan and zoom. | | RocketAssistedPuffin | Oct 2, 2019 |
| 0021725 | 2 | | Tutorial: Can't select units at all. | | RocketAssistedPuffin | Oct 2, 2019 |
| 0021720 | 8 | | Ability to have a tutorial step halt all waves until another tutorial step turns them back on. | | Chris_McElligottPark | Oct 2, 2019 |
| 0021695 | 24 | | Shots fired at Stacks miss if the stack separates | | NRSirLimbo | Oct 2, 2019 |
| 0021717 | 3 | | Tutorial Request: Step Condition for selecting unit | | RocketAssistedPuffin | Oct 2, 2019 |
| 0021715 | 6 | | Ship models look a bit static | | Asteroid | Oct 2, 2019 |
| 0021714 | 1 | | Hacking a DSVG vulnerable grants a DSVG ship line which doesn't do anything | | NRSirLimbo | Oct 1, 2019 |
| 0021712 | 1 | | can we get an automation option to build watchman frigates? Maybe even for assaults? | | Chris_McElligottPark | Oct 1, 2019 |
| 0020790 | 9 | | Waypoint queuing in route preview | | Dominus Arbitrationis | Oct 1, 2019 |
| 0021666 | 5 | | Bug Report: Technology Hack spends science to complete | | ZeusAlmighty | Oct 1, 2019 |
| 0021676 | 8 | | Dark Spire Ship Design Hacks allow for more than 5 ship lines. | | NRSirLimbo | Oct 1, 2019 |
| 0021691 | 4 | | Support fleets can't hack ARS with Combat Engineers | | wm46 | Oct 1, 2019 |
| 0021700 | 1 | | Galaxy Queue Movement oddity for Badger | | RocketAssistedPuffin | Oct 1, 2019 |
| 0021681 | 1 | | ARS don't allow merging ships lines if the flagship has 5 ship lines already | | BadgerBadger | Oct 1, 2019 |
| 0021647 | 4 | | Show Hack Response Strength next to Duration | | NRSirLimbo | Oct 1, 2019 |
| 0021707 | 1 | | Tutorial Request: Option to bar general seeding of things like Teliums and Vengeance Generators | | RocketAssistedPuffin | Oct 1, 2019 |
| 0021709 | 2 | | In-effect multipliers (turrets, strikecraft, frigates) should be included in menu "escape" screen | new | ZeusAlmighty | Oct 1, 2019 |
| 0021703 | 2 | | Marauder are not enabled. This is a bug! | | OzoneGrif | Sep 30, 2019 |
| 0020634 | 2 | | Own planets too large on galaxy map | | darkarchon | Sep 30, 2019 |
| 0021283 | 1 | | Lobby stress test (Factions menu) | | UFO | Sep 30, 2019 |
| 0021582 | 10 | | Error when starting game with low planet count | | Ribald | Sep 30, 2019 |
| 0021650 | 4 | | More Intra-Galactic Coordinator types and other Capturables | | NRSirLimbo | Sep 30, 2019 |
| 0021682 | 2 | | Cryptic map generation errors when planet count too low | | Asteroid | Sep 30, 2019 |
| 0021600 | 2 | | Detailed MapGen Min-Max Experimentation and Feedback | | NRSirLimbo | Sep 30, 2019 |
| 0021689 | | | Heat a.k.a. "Local AIP" | | Asteroid | Sep 30, 2019 |
| 0021698 | 5 | | Exo-strikes should be a mid/late-AIP feature | new | ZeusAlmighty | Sep 30, 2019 |