Viewing Issues 501 - 550 / 6816
ID | Category | Summary | Status | Reporter | Updated | ||
---|---|---|---|---|---|---|---|
0023229 | 2 | [AI War 2] Bug - Gameplay | Macrophage Spores do not move off-planet | resolved | GreatYng | May 29, 2020 | |
0023228 | 4 | [AI War 2] Crash/Exception | Exception Popup: "DoActualSimStep exception at debug stage 8300: exception: System.Exception: Error: tried to start thread ..." | new | NRSirLimbo | May 28, 2020 | |
0023223 | 1 | [AI War 2] Crash/Exception | Exception Popup: "DoActualSimStep exception at debug stage 7900" | new | NRSirLimbo | May 28, 2020 | |
0023226 | [AI War 2] Crash/Exception | Exception Popup: "ShortTermPlanningError: System.Exception: Error: tried to start thread 'tractorContext' but it appears to..." | new | NRSirLimbo | May 28, 2020 | ||
0023225 | [AI War 2] Crash/Exception | Exception Popup: "RenderShip error" | new | NRSirLimbo | May 28, 2020 | ||
0023224 | 1 | [AI War 2] Crash/Exception | Exception Popup: "QueueGameCommand invalid ExecuteOnFrameNumber for game command:" | new | NRSirLimbo | May 28, 2020 | |
0023221 | [AI War 2] Gameplay Idea | Easier access to ship details through the intel window | new | Ubifan | May 27, 2020 | ||
0023217 | [AI War 2] Bug - Other | Fleet Capacity Extender hack cappacity | new | ultamashot | May 26, 2020 | ||
0023215 | 2 | [AI War 2] Bug - Gameplay | Some Supercharging-Perks don't seem to work | new | NRSirLimbo | May 26, 2020 | |
0023212 | [AI War 2] Bug - Gameplay | Snipers (ships with infinite range) move towards enemy | new | GreatYng | May 25, 2020 | ||
0023211 | [AI War 2] Bug - Gameplay | Clusterbomb does not burst into mini-clusterbombs when detonating on an enemy | new | GreatYng | May 25, 2020 | ||
0023209 | [AI War 2] Bug - Gameplay | Sentry (planet variant, not combat sentry) does not restore cloak after not being uncloaked. | new | GreatYng | May 25, 2020 | ||
0023208 | [AI War 2] Gameplay Issue | Lone Telium spawns normal Tamed Telium when hacked | new | GreatYng | May 25, 2020 | ||
0023167 | 1 | [AI War 2] Bug - Gameplay | Infinite reinforcing on a single planet | new | ArnaudB | May 22, 2020 | |
0022661 | 3 | [AI War 2] Bug - Gameplay | Different sources of zombification damage create multiple zombies | new | Agalyon | May 21, 2020 | |
0023000 | 2 | [AI War 2] Bug - Gameplay | No Hacking response if structure being hacked is played owned or captured mid-hack. | new | Lord Of Nothing | May 21, 2020 | |
0023118 | 8 | [AI War 2] Suggestion | Melee Logic Tweak | closed | StarKeep | May 20, 2020 | |
0023186 | 13 | [AI War 2] Bug - Gameplay | Strange AI Threat Generation | new | NRSirLimbo | May 19, 2020 | |
0023181 | [AI War 2] Bug - Gameplay | Fleet Capacity Extender vanishes without giving Cap Upgrade | new | Masern | May 13, 2020 | ||
0023177 | 3 | [AI War 2] Gameplay Issue | Reconquered AI Homeworld. | new | Lord Of Nothing | May 11, 2020 | |
0023156 | 2 | [AI War 2] Suggestion | Low priority: add raid type starting battlestation | new | DEMOCRACY_DEMOCRACY | Apr 19, 2020 | |
0023148 | 1 | [AI War 2] Bug - Gameplay | Defensive zombies immediately attack enemy planets | new | koolguy3030 | Apr 15, 2020 | |
0023132 | 1 | [AI War 2] Bug - Other | Dire Tethuida guardian | new | Sigma7 | Apr 13, 2020 | |
0023137 | [AI War 2] Bug - Gameplay | Bubbleshielded units can bump past Devourer, but not Astrotrain | new | GreatYng | Apr 12, 2020 | ||
0023136 | [AI War 2] Suggestion | A few miscellaneous suggestions | new | GreatYng | Apr 12, 2020 | ||
0023135 | [AI War 2] Bug - Other | Ion Cannon description contradicts itself. | new | GreatYng | Apr 12, 2020 | ||
0023134 | [AI War 2] Bug - Gameplay | Raid Engines trigger and fail to launch because of Outguard presence | new | GreatYng | Apr 12, 2020 | ||
0023126 | 1 | [AI War 2] GUI | Tamed Macrophage Tellium not revealed on galaxy map when spawning | new | Histidine | Apr 11, 2020 | |
0023096 | 14 | [AI War 2] Suggestion | Improve Flenser performance (against Imperial Spire) | new | GreatYng | Apr 10, 2020 | |
0023124 | [AI War 2] Bug - Gameplay | AI Attacks Zenith Trader | new | Lord Of Nothing | Apr 10, 2020 | ||
0023120 | [AI War 2] GUI | Improve UI feedback for galaxy-map pathing mode | new | BadgerBadger | Apr 9, 2020 | ||
0023100 | 3 | [AI War 2] Crash/Exception | Crashes on or soon after opening on MacOS Catalina on iMac 2017 | new | witchdoctor | Apr 7, 2020 | |
0022460 | 3 | [AI War 2] Bug - Other | Idk what this meant, but i could still play fine. | new | Azuresoul | Apr 6, 2020 | |
0023084 | [AI War 2] Bug - Gameplay | Ship weapon issues at extremely high ship counts | new | swizzlewizzle | Apr 5, 2020 | ||
0023104 | [AI War 2] Bug - Gameplay | Forcefields still moving to move in the wrong ways | new | ArnaudB | Apr 5, 2020 | ||
0023103 | [AI War 2] Bug - Gameplay | Battlestations being excessively aggressive | new | ArnaudB | Apr 5, 2020 | ||
0023097 | [AI War 2] Bug - Gameplay | Flenser appears to be stuck on a Macrophage; definitely not attacking or moving | new | GreatYng | Apr 4, 2020 | ||
0023070 | 2 | [AI War 2] Suggestion | Allow the Imperial Spire and Spire Plasma Driver to automatically fire on and destroy the Devourer Golem | new | GreatYng | Apr 4, 2020 | |
0023093 | 3 | [AI War 2] Bug - Gameplay | Newly zombified units get propelled to the edge of a planet and remain there | new | ynof | Apr 3, 2020 | |
0023092 | [AI War 2] Gameplay Issue | AI infrastructure | new | DEMOCRACY_DEMOCRACY | Apr 2, 2020 | ||
0023089 | 1 | [AI War 2] Suggestion | MK7 Ion/Mass Driver hack tooltip missing | new | Iocaine | Apr 1, 2020 | |
0023081 | [AI War 2] GUI | ARS ship line sizes do not take Strikecraft Coordinator into account | new | Fluffiest | Mar 28, 2020 | ||
0022843 | [AI War 2] Gameplay Issue | Imperial Spire doesn't shoot Devourer despite both being hostile to each other | new | Ovalcircle | Mar 28, 2020 | ||
0023079 | [AI War 2] Suggestion | Add some/lots of drones to the Mothership | new | GreatYng | Mar 28, 2020 | ||
0023077 | [AI War 2] Bug - Gameplay | Mercenary Group Data error & AI owned Outguard Flagship | new | GreatYng | Mar 28, 2020 | ||
0022934 | 1 | [AI War 2] Bug - Other | Visible but uncaptured GCA turrets dont appear in the tech tooltip | new | gigastar | Mar 28, 2020 | |
0023075 | [AI War 2] GUI | Some Outguard descriptions still mention a cost, but they no longer cost metal to hire. | new | GreatYng | Mar 28, 2020 | ||
0023074 | [AI War 2] Bug - Gameplay | Some Outguard groups don't send all of their listed ship types | new | GreatYng | Mar 28, 2020 | ||
0023073 | [AI War 2] Bug - Gameplay | Flagship under repair temporarily disappears when under repair in large battle | new | GreatYng | Mar 28, 2020 | ||
0023072 | [AI War 2] GUI | Add to Dyson Antagonizer description that it levels up over time | new | GreatYng | Mar 28, 2020 |