Viewing Issues 1 - 50 / 170
ID | Category | Summary | Status | Reporter | Updated | ||
---|---|---|---|---|---|---|---|
0024667 | 1 | [AI War 2] Crash/Exception | Null with seeding Praetorian Guard | resolved (x4000Bughunter) | ParadoxSong | Apr 8, 2021 | |
0024664 | 7 | [AI War 2] Bug - Other | Game is stuttering every few seconds for 1-2 seconds each stutter | resolved (x4000Bughunter) | Metrekec | Apr 8, 2021 | |
0024323 | 1 | [AI War 2] Gameplay Idea | Visual indicator for invulnerable units | assigned (x4000Bughunter) | Daw11 | Apr 8, 2021 | |
0024400 | 6 | [AI War 2] Balance Issue | Change Forcefield Frigate tech upgrades and spawn chances | resolved | Daw11 | Apr 8, 2021 | |
0024663 | 2 | [AI War 2] Suggestion | Allow us to buy time from the zenith trader! | closed (x4000Bughunter) | ParadoxSong | Apr 8, 2021 | |
0024666 | [AI War 2] Gameplay Idea | Spy forcefield immunity? | new | Ithuriel0 | Apr 8, 2021 | ||
0024660 | 3 | [AI War 2] Graphical Bug | Blank screen when starting the game on MacOS High Sierra | assigned (x4000Bughunter) | xaid | Apr 7, 2021 | |
0024665 | [AI War 2] Bug - Gameplay | Logistical Command Station has only 3 Factories | new | Daw11 | Apr 7, 2021 | ||
0024662 | [AI War 2] Bug - Gameplay | Lockdown Cruiser spawns twice | new | DEMOCRACY_DEMOCRACY | Apr 7, 2021 | ||
0024654 | 11 | [AI War 2] Gameplay Issue | Problems from 4/3 MP session | resolved (x4000Bughunter) | BadgerBadger | Apr 7, 2021 | |
0024648 | 1 | [AI War 2] Bug - Gameplay | [NVM] Marauders can cause AIP increase | closed | Apthorpe | Apr 7, 2021 | |
0024655 | 3 | [AI War 2] Balance Issue | 3+ Players game ruined by taking out AIP reductions | resolved (x4000Bughunter) | Arides | Apr 7, 2021 | |
0024604 | 7 | [AI War 2] Bug - Gameplay | AI Spire Citadel beam weapon deals absurd damage to targets other than its main target | resolved (x4000Bughunter) | Ithuriel0 | Apr 7, 2021 | |
0024174 | 1 | [AI War 2] Suggestion | Make right clicking on a planet a fleet is currently on halt movement. | new | ParadoxSong | Apr 7, 2021 | |
0024644 | 3 | [AI War 2] Crash/Exception | Fatal Error | closed (x4000Bughunter) | Strategic Sage | Apr 6, 2021 | |
0024643 | 4 | [AI War 2] Bug - Gameplay | AI golems forming AI officer fleets that cannot be destroyed | feedback (x4000Bughunter) | Zweihander2021 | Apr 6, 2021 | |
0024656 | 1 | [AI War 2] Gameplay Idea | Ability to target specific enemies by right clicking on their icons on the sidebar | new | Daw11 | Apr 6, 2021 | |
0024658 | 1 | [AI War 2] Crash/Exception | DZ Svi Fatal Error Crash | resolved (BadgerBadger) | Zweihander2021 | Apr 5, 2021 | |
0024657 | 2 | [AI War 2] Suggestion | Inclusion of CC spawn rate tweak within game lobby setup | new | Zweihander2021 | Apr 5, 2021 | |
0024640 | 1 | [AI War 2] Bug - Other | A few typos | resolved (BadgerBadger) | Apthorpe | Apr 4, 2021 | |
0024652 | 2 | [AI War 2] Bug - Gameplay | Hacking a dyson sphere does not turn the dyson hostile to the player during hack | resolved (BadgerBadger) | Sol | Apr 4, 2021 | |
0024617 | 2 | [AI War 2] Bug - Gameplay | Praetorian Guard only spawns at first AI's homeworld in multi-AI games | resolved (BadgerBadger) | Metrekec | Apr 4, 2021 | |
0024632 | 4 | [AI War 2] Suggestion | Remember collapse state of (planet) sidebar items | new | Arides | Apr 3, 2021 | |
0024653 | 1 | [AI War 2] Bug - Gameplay | Battlestations on FRD but in 'stay put unless ordered' mode do not stay put unless ordered | new | Baconradar | Apr 3, 2021 | |
0024651 | [AI War 2] Bug - Gameplay | Dyson Sphere Ship Line hack does not reduce amounts of ship line hacks available | new | Sol | Apr 3, 2021 | ||
0024649 | 4 | [AI War 2] Balance Issue | Marauders being anti-spy | new | Apthorpe | Apr 3, 2021 | |
0024650 | [AI War 2] Bug - Gameplay | Unclaimed Arc can start an hack | new | Daw11 | Apr 3, 2021 | ||
0024647 | [AI War 2] Suggestion | AIP reduction after killing one of (multiple) AIs | new | Arides | Apr 3, 2021 | ||
0024569 | 1 | [AI War 2] Graphical Bug | Death screen missing shader | resolved (x4000Bughunter) | Daw11 | Apr 2, 2021 | |
0024620 | 5 | [AI War 2] Bug - Gameplay | AI Overlord phase two getting slowed to a stand still. | new | Zweihander2021 | Apr 1, 2021 | |
0024645 | [AI War 2] GUI | Tooltip wrong on unclaimed flagships | new | Strategic Sage | Apr 1, 2021 | ||
0024633 | [Website/Forum/Wiki/Bug Tracker] Suggestion - Bug Tracker | Can a reporter resolve own issues? | new (Dominus Arbitrationis) | Dominus | Apr 1, 2021 | ||
0024641 | [AI War 2] Bug - Gameplay | 0 hacks available for turrets but still can hack | new | Zweihander2021 | Mar 31, 2021 | ||
0024638 | 1 | [AI War 2] Crash/Exception | Error in targeting | resolved (x4000Bughunter) | Zweihander2021 | Mar 31, 2021 | |
0024630 | 3 | [AI War 2] Bug - Gameplay | Dyson wave exploit after new threat erasure mechanic | resolved (x4000Bughunter) | Arides | Mar 31, 2021 | |
0024599 | 2 | [AI War 2] Bug - Gameplay | Hunter fleet marked "Not after you" attacking player | resolved (BadgerBadger) | cml | Mar 31, 2021 | |
0024634 | 2 | [AI War 2] Balance Issue | NOT AFTER YOU units still attacking player | resolved (BadgerBadger) | DEMOCRACY_DEMOCRACY | Mar 31, 2021 | |
0024637 | 1 | [AI War 2] Bug - Gameplay | AI Wendigo that is meant for Dark Alliance not attacking or heading out to dark alliance | resolved (BadgerBadger) | Zweihander2021 | Mar 30, 2021 | |
0024624 | 11 | [AI War 2] Crash/Exception | 2.764 MP errors | resolved (x4000Bughunter) | BadgerBadger | Mar 30, 2021 | |
0021185 | 2 | [AI War 2] GUI | Give better warning when out of energy! | resolved (x4000Bughunter) | Bummeri | Mar 30, 2021 | |
0024636 | 2 | [AI War 2] Bug - Gameplay | Polarizer cap inconsistent | new | Zweihander2021 | Mar 30, 2021 | |
0024612 | 1 | [AI War 2] Crash/Exception | ArgumentOutOfRangeException - moving across systems | resolved (x4000Bughunter) | Sigma7 | Mar 30, 2021 | |
0024625 | 3 | [AI War 2] Crash/Exception | Faction Crashed. | resolved (x4000Bughunter) | Zweihander2021 | Mar 30, 2021 | |
0024616 | 2 | [AI War 2] Gameplay Idea | You can't filter units with their short name | resolved (x4000Bughunter) | Daw11 | Mar 30, 2021 | |
0024342 | 4 | [AI War 2] Suggestion | Reverse-ambush damage resistance mechanic for Watchman frigates. | closed (BadgerBadger) | CRCGamer | Mar 30, 2021 | |
0024627 | 2 | [AI War 2] Crash/Exception | DZ Fatal Error shutdown | resolved (x4000Bughunter) | Zweihander2021 | Mar 30, 2021 | |
0024635 | [AI War 2] GUI | Mine strength is counted as mobile fleet strength instead of defence strength on the science page upgrading. | new | Zweihander2021 | Mar 30, 2021 | ||
0024509 | 2 | [AI War 2] Gameplay Idea | Pulsar tank moved to Raid category instead of ambush | new | Zweihander2021 | Mar 30, 2021 | |
0024628 | 2 | [AI War 2] Balance Issue | Frigates need some lovin | new | Zweihander2021 | Mar 29, 2021 | |
0024631 | 3 | [AI War 2] Bug - Gameplay | Elite unit bonus ship line count counts empty slots | closed (x4000Bughunter) | Arides | Mar 29, 2021 |