View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000517 | AI War 1 / Classic | Suggestion - New Unit Ideas - Capturables | Oct 15, 2010 10:22 am | Oct 15, 2010 12:04 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000517: Communication node | ||||
Description | While waiting for the full 3.0 release, I've thought up a few new capturables for the future. The first is a node that when captured would let you tap into the AIs communications network. It would give you scouting on all of their planets, at the cost of a continual increase in progress. Could be shutdown, but then not reactivated, to prevent toggling to prevent the progress increase. I'm not sure if the next would be possible. A node that when captured would exchange AI progress for difficulty. For example, you're playing at difficulty 6 and capture the node, the difficulty could increase to 7 and progress reduced by 50. Not sure if the change in the AI difficulty is possible during the game, though I remember a topic about hacking a save to change it. If possible there could be one for an increase and a decrease in difficulty. Originally by: SInflux http://www.arcengames.com/forums/index.php/topic,3101.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Oct 15, 2010 10:22 am | Moonshine Fox | New Issue | |
Oct 15, 2010 12:04 pm | Chris_McElligottPark | Status | new => considering |