View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004717 | Valley 1 | Balance Issue | Oct 8, 2011 10:20 am | Oct 10, 2011 9:41 am | |
Reporter | Sherlock | Assigned To | |||
Status | closed | Resolution | duplicate | ||
Product Version | 0.521 | ||||
Summary | 0004717: Extend the benefit of resources beyond 3 blocks | ||||
Description | I'm finding that I'm passing a fair number of turns while my peons slowly gather materials. Extending the range of these resources would give people more of a reason to go out hunting, and make helping your towns feel rewarding sooner. A possible solution could be to let the player choose how many time units are spent at quarries or woodcutters each turn; spending more would boost the settlement's resource gather range. Also, as a side note, it's fairly easy for a player to augment their town's stalled gathering by manually genociding trees. Rocks seem to be nearly treated as a 1:1 equal to wood, but are drastically more difficult to farm. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
duplicate of | 0004695 | closed | keith.lamothe | Allow roads to tie in resource deposits |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 8, 2011 10:20 am | Sherlock | New Issue | |
Oct 8, 2011 10:22 am | Sherlock | Note Added: 0016216 | |
Oct 10, 2011 9:41 am | tigersfan | Internal Weight | => New |
Oct 10, 2011 9:41 am | tigersfan | Status | new => closed |
Oct 10, 2011 9:41 am | tigersfan | Resolution | open => duplicate |
Oct 10, 2011 9:41 am | tigersfan | Relationship added | duplicate of 0004695 |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |