View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004695 | Valley 1 | Suggestion | Oct 7, 2011 6:59 pm | Oct 10, 2011 9:41 am | |
Reporter | Itchykobu | Assigned To | keith.lamothe | ||
Status | closed | Resolution | fixed | ||
Summary | 0004695: Allow roads to tie in resource deposits | ||||
Description | Resource deposits are only good if w/in 3 tiles of your settlement, but due to the random distribution, this can leave a lot of resources untapped. How about adding 'or within 1 tile of a road' so that resources adjacent to roadways also contribute (maybe at diminished capacity)? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
has duplicate | 0004717 | closed | Extend the benefit of resources beyond 3 blocks |
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You don't have control over exactly where the roads go (or where potential roads can be), so this particular approach would lead to frustration, etc. But I do plan to make the ones further out from the settlements still be useful, the 3-range thing is just functional-for-now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 7, 2011 6:59 pm | Itchykobu | New Issue | |
Oct 8, 2011 9:15 am | keith.lamothe | Internal Weight | => New |
Oct 8, 2011 9:15 am | keith.lamothe | Note Added: 0016214 | |
Oct 8, 2011 9:15 am | keith.lamothe | Status | new => closed |
Oct 8, 2011 9:15 am | keith.lamothe | Assigned To | => keith.lamothe |
Oct 8, 2011 9:15 am | keith.lamothe | Resolution | open => fixed |
Oct 10, 2011 9:41 am | tigersfan | Relationship added | has duplicate 0004717 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |