View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004622 | Valley 1 | Suggestion | Oct 6, 2011 1:51 am | Oct 6, 2011 9:06 am | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.518 | ||||
Summary | 0004622: Hit recovery | ||||
Description | I think that this game would benefit from a grace period after getting hit. I've read some reviews of other games and the lack of hit recovery is very much frowned upon. Also I've gotten into situations where I am at full health and manage to get hit by for instance a cloud of microboss bats, or a gang of skelebots and instantly die because there were no recovery time between hits. If there already is a recovery time it could well be extended. Give us about 2-3 seconds or so after getting hit where we can't get damaged again. The common indication of a recovery is to make the character flash briefly during the grace period. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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From a tactical perspective in most games this is needed, however because death doesn't have the same meaning in AVWW as other games, I actually like the lack of a grace period between blows. |
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I agree, death is a part of the game, but getting oneshotted without a chance to act isn't as much fun as it sounds. Especially not when it happens for the fifth time. :) |
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I have also thought about this. Maybe having a shorter recoverytime, like 0.5-1s would do the trick? |
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No, I really don't think this works well. In older versions of the game we did have this, but it winds up making it simply feel like the hit collision is bad. I assume if you mean a recovery time, this would apply to enemies as well as players, etc. It gives a really bad feeling with the enemies in particular. But even more fundamentally, in a game like this there are things like fire damage over time, standing in water, and so on and so forth that damage you a little and which thus would cause you to be invulnerable to even the toughest enemies -- OR, which would let you stand in the water without substantial damage so long as you had minor enemies plinking away at you. And so on with that sort of thing. And even MORE fundamentally, there's the problem of scale. Back in the older system we used, there was no difference in being attacked by 1 bat or 30 bats, because they could only land so many hits on you at once. I think we had a 1-1.5s invulnerability period. This meant that you could just run around in a cloud of bats with no more trouble than if one measly bat was following you. I think that's a real issue -- if it doesn't feel like there are many enemies there, then you've got a problem. I think there are much better ways to solve this sort of problem rather than the traditional period of invulnerability. We toned down the number of enemies that you typically will encounter at once, for instance. We also don't disable the player when they get hit -- in a lot of other games where the invulnerability period is needed, it's needed specifically because the player gets knocked down or stunned and they get into an infinite loop of not being able to act and thus killed by enemies. In this game, the worst thing that happens to you from enemies is that you get knocked-back by a few, which can mess with your aim. But otherwise you're very much able to keep shooting and casting spells and so on. I also think that having a fuller arsenal at your disposal will really help -- things like the coming shield spells make it so that if you have no choice but to face four microboss bats, you at least have some recourse, etc. |
Date Modified | Username | Field | Change |
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Oct 6, 2011 1:51 am | Moonshine Fox | New Issue | |
Oct 6, 2011 4:41 am | leb0fh | Note Added: 0015850 | |
Oct 6, 2011 4:43 am | Moonshine Fox | Note Added: 0015851 | |
Oct 6, 2011 5:06 am | Spork | Note Added: 0015852 | |
Oct 6, 2011 9:06 am | Chris_McElligottPark | Internal Weight | => Feature Suggestion |
Oct 6, 2011 9:06 am | Chris_McElligottPark | Note Added: 0015861 | |
Oct 6, 2011 9:06 am | Chris_McElligottPark | Status | new => closed |
Oct 6, 2011 9:06 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 6, 2011 9:06 am | Chris_McElligottPark | Resolution | open => won't fix |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |