View Issue Details

IDProjectCategoryLast Update
0004588Valley 1Gameplay IdeaOct 7, 2011 10:16 pm
ReporterArmanant Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.521 
Summary0004588: Centre monster conciousness shard drops
DescriptionCurrently, when a monster dies and drops shards, they spawn in a line above the monster. This looks kinda weird, and can cause odd behavior - such as the shards spawning on the opposite side of a barrier that a boss died under, and getting stuck up there until you run around and give them a clear path to get sucked up to you (if this isn't a clear explanation I could try to get a pic).

I would suggest making them spawn in the centre of the monsters instead, perhaps with a random velocity for each one so that they make a little fireworks 'burst'.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

Chris_McElligottPark

Oct 7, 2011 10:16 pm

administrator   ~0016175

Yeah, old log. Now fixed. :)

* The loot drops that pop out of enemies now pop out in a cluster inside of the enemy's collision box, rather than all in a line. This looks much better.

Chris_McElligottPark

Oct 7, 2011 10:16 pm

administrator   ~0016176

Old logic.*

Issue History

Date Modified Username Field Change
Oct 5, 2011 2:57 am Armanant New Issue
Oct 5, 2011 7:36 am tigersfan Internal Weight => Fix Before Major Release
Oct 5, 2011 7:36 am tigersfan Assigned To => Chris_McElligottPark
Oct 5, 2011 7:36 am tigersfan Status new => assigned
Oct 7, 2011 10:16 pm Chris_McElligottPark Note Added: 0016175
Oct 7, 2011 10:16 pm Chris_McElligottPark Status assigned => resolved
Oct 7, 2011 10:16 pm Chris_McElligottPark Fixed in Version => 0.521
Oct 7, 2011 10:16 pm Chris_McElligottPark Resolution open => fixed
Oct 7, 2011 10:16 pm Chris_McElligottPark Note Added: 0016176
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea