View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004588 | Valley 1 | Gameplay Idea | Oct 5, 2011 2:57 am | Oct 7, 2011 10:16 pm | |
Reporter | Armanant | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.521 | ||||
Summary | 0004588: Centre monster conciousness shard drops | ||||
Description | Currently, when a monster dies and drops shards, they spawn in a line above the monster. This looks kinda weird, and can cause odd behavior - such as the shards spawning on the opposite side of a barrier that a boss died under, and getting stuck up there until you run around and give them a clear path to get sucked up to you (if this isn't a clear explanation I could try to get a pic). I would suggest making them spawn in the centre of the monsters instead, perhaps with a random velocity for each one so that they make a little fireworks 'burst'. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
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Yeah, old log. Now fixed. :) * The loot drops that pop out of enemies now pop out in a cluster inside of the enemy's collision box, rather than all in a line. This looks much better. |
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Old logic.* |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 5, 2011 2:57 am | Armanant | New Issue | |
Oct 5, 2011 7:36 am | tigersfan | Internal Weight | => Fix Before Major Release |
Oct 5, 2011 7:36 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 5, 2011 7:36 am | tigersfan | Status | new => assigned |
Oct 7, 2011 10:16 pm | Chris_McElligottPark | Note Added: 0016175 | |
Oct 7, 2011 10:16 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 7, 2011 10:16 pm | Chris_McElligottPark | Fixed in Version | => 0.521 |
Oct 7, 2011 10:16 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 7, 2011 10:16 pm | Chris_McElligottPark | Note Added: 0016176 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |