View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004587 | Valley 1 | Balance Issue | Oct 5, 2011 2:45 am | Oct 5, 2011 10:17 am | |
Reporter | zebramatt | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.516 | ||||
Fixed in Version | 0.517 | ||||
Summary | 0004587: Ball lightning level 1 (at civ level 1) - trivial to kill level 1 monsters | ||||
Description | I'd expect with ball lightning level 1, fighting level 1 monsters at civ level 1, to have to shoot them two, three, maybe four times to kill them. In fact, I one hit kill everything. The base level balance against equal level regions needs to be tweaked in the direction of harder, for sure. (Not to mention the various Mantis issues abounds regarding higher level monsters actually being easier at present.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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This one is not really an issue, in terms of the core thing you're mentioning. Three reasons: 1. Same-level combat is intended to be basically pretty easy unless you crank up the difficulty. If you're an advanced player, I'd expect you to be constantly playing up a couple of region levels. 2. You're also fighting the incredibly weakest enemy types at the start of the game. You didn't say specifically what they were, but the skelebots and the icicle leapers and so on are basically as easy as it gets. General trash mobs will be getting increasingly harder and more interesting as the game progresses, so even same-level combat will be getting more challenging as time goes on. 3. You're using ball lightning, which as a general baseline costs 2.5x the mana of a normal fireball attack, and does... way too much damage for the mana, I see. So this change is coming: * Toned down the power of the ball lightning spell from 3600 to 2400. This makes it 2.4x the power of the fireball for 2.4x the cost, rather than 4.5x the power for 2.4x the cost. ** Given that these are both the basic ranged spells in their respective elements, having them have equivalent power-for-cost is important. |
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Sure, that works for me! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 5, 2011 2:45 am | zebramatt | New Issue | |
Oct 5, 2011 7:27 am | tigersfan | Internal Weight | => Major Problem |
Oct 5, 2011 7:27 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 5, 2011 7:27 am | tigersfan | Status | new => assigned |
Oct 5, 2011 8:52 am | Chris_McElligottPark | Note Added: 0015715 | |
Oct 5, 2011 8:52 am | Chris_McElligottPark | Status | assigned => resolved |
Oct 5, 2011 8:52 am | Chris_McElligottPark | Fixed in Version | => 0.517 |
Oct 5, 2011 8:52 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 5, 2011 8:56 am | zebramatt | Note Added: 0015717 | |
Oct 5, 2011 10:17 am | zebramatt | Summary | Level 1 civilisation with level 1 spell: trivial to kill level 1 monsters => Ball lightning level 1 (at civ level 1) - trivial to kill level 1 monsters |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |