View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000458 | AI War 1 / Classic | Crash/Exception | Oct 13, 2010 3:19 pm | Oct 13, 2010 5:21 pm | |
Reporter | SNAFU | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.711 | ||||
Fixed in Version | 3.712 | ||||
Summary | 0000458: 3.711 - Black screen at start of new game | ||||
Description | Note: Found in version 3.711 Game black screens one second into the game at the very start(after settings) and never recovers. Music works and still able to alt + tab out. I managed to catch a screen shot just before the point where it black screens. Appears to be an error message in the top left. Hope its helpful! | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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It sounds like a crash -- should be a log of some sort in the RuntimeData folder inside the game folder; that's what I'd need in order to hunt this up. Thanks! |
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UnhandledErrors.txt (12,204 bytes)
10/13/2010 2:00:23 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 10/13/2010 2:01:02 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 10/13/2010 2:05:44 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 10/13/2010 2:08:48 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 10/13/2010 2:13:41 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 10/13/2010 2:24:38 PM (3.711) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.DivideByZeroException: Division by zero at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper___emul_ldiv (long,long) at FInt.op_Division (FInt one, FInt other) [0x00000] in <filename unknown>:0 at FInt.op_Division (FInt one, Int32 divisor) [0x00000] in <filename unknown>:0 at ForegroundUnitType.UpdateForCurrentUnitScale (Boolean IsForFirstInitialization) [0x00000] in <filename unknown>:0 at ForegroundUnitType..ctor (ForegroundObjectType Type, Int32 PlayerNumber, Boolean IsForAILoop) [0x00000] in <filename unknown>:0 at AIPlayer..ctor (.Player p) [0x00000] in <filename unknown>:0 at AILoop.EnsureAIRunning () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 |
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Log file attached! |
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Just what I needed, thanks! And, not at all what I expected. ;) What is your starting special unit, do you know? |
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For that particular screen shot, anti-armor ships. I also tried new map seeds and different starting bonus ships but all seem to result in a black screen so far. |
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Ok -- thanks for that. |
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Are you, by any chance, using the high unit scale? I think the bug is in that branch only. |
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* Fixed a bug in the prior version that would cause the game to crash when starting a new game on high unit scale. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 13, 2010 3:19 pm | SNAFU | New Issue | |
Oct 13, 2010 3:19 pm | SNAFU | File Added: Screenshot_2010_10_13_14_08_47.png | |
Oct 13, 2010 3:20 pm | Chris_McElligottPark | Note Added: 0000729 | |
Oct 13, 2010 3:28 pm | SNAFU | File Added: UnhandledErrors.txt | |
Oct 13, 2010 3:29 pm | SNAFU | Note Added: 0000738 | |
Oct 13, 2010 3:37 pm | Chris_McElligottPark | Note Added: 0000740 | |
Oct 13, 2010 3:44 pm | SNAFU | Note Added: 0000742 | |
Oct 13, 2010 3:51 pm | Chris_McElligottPark | Note Added: 0000747 | |
Oct 13, 2010 4:50 pm | Chris_McElligottPark | Note Added: 0000760 | |
Oct 13, 2010 5:19 pm | Chris_McElligottPark | Note Added: 0000761 | |
Oct 13, 2010 5:19 pm | Chris_McElligottPark | Status | new => resolved |
Oct 13, 2010 5:19 pm | Chris_McElligottPark | Fixed in Version | => 3.711 |
Oct 13, 2010 5:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 13, 2010 5:19 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 13, 2010 5:21 pm | Chris_McElligottPark | Product Version | 3.710 => 3.711 |
Oct 13, 2010 5:21 pm | Chris_McElligottPark | Fixed in Version | 3.711 => 3.712 |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |