View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004579 | Valley 1 | Balance Issue | Oct 5, 2011 12:03 am | Oct 5, 2011 9:39 am | |
Reporter | Baleyg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.516 | ||||
Fixed in Version | 0.517 | ||||
Summary | 0004579: Spell damage not reduced against high level opponents | ||||
Description | Started a new character, jumped straight into a level 10 region to see how harsh the level scaling was in practice, and found I could one-shot everything. I'm using Ball Lightning with 968 Magic Attack and dealing my full 6,008 damage to the mobs. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
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Spell damage is not increased against lower level opponents either. Just entered a level 1 region with my level 61 character, and mobs were taking 5 shots with a low level spell. Spell used was Ball Lightning 3 with 968 Magic Attack. Was doing my listed 969 damage each hit. |
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Very strange, in this particular scenario I noticed my Launch Rock 1 spell at level 5 is insta-killing level 15 skelebots. Meanwhile, with the same spell, at level 5, I need two of these spells to kill a level 1 skelebot. It almost seems like damage against higher level mobs gets increased, when it should be decreased, and damage against lower level mobs gets decreased, when it should be increased. |
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Aha. Investigating PaxTechnomancer's issue shows that monster HP are scaling in the wrong direction. A Skelebot 9 levels above me had 972 HP. While an equal level Skelebot had 2,976 HP. I'll make another issue for that as well, since I'm awake. |
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Thanks! * In the prior version, monster health scaling was backwards by relative level. So monsters that were higher-level than you had a lot less health than those lower-tier than you. ** Too much testing of the same-tier values on my part -- whoops! |
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Hoorah! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 5, 2011 12:03 am | Baleyg | New Issue | |
Oct 5, 2011 12:25 am | Baleyg | Note Added: 0015688 | |
Oct 5, 2011 1:32 am | PaxTechnomancer | Note Added: 0015689 | |
Oct 5, 2011 1:44 am | PaxTechnomancer | Note Edited: 0015689 | |
Oct 5, 2011 2:33 am | Baleyg | Note Added: 0015692 | |
Oct 5, 2011 7:18 am | tigersfan | Internal Weight | => Fix ASAP |
Oct 5, 2011 7:18 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 5, 2011 7:18 am | tigersfan | Status | new => assigned |
Oct 5, 2011 9:04 am | Chris_McElligottPark | Note Added: 0015719 | |
Oct 5, 2011 9:04 am | Chris_McElligottPark | Status | assigned => resolved |
Oct 5, 2011 9:04 am | Chris_McElligottPark | Fixed in Version | => 0.517 |
Oct 5, 2011 9:04 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 5, 2011 9:39 am | zebramatt | Note Added: 0015736 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |