View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004578 | Valley 1 | Balance Issue | Oct 4, 2011 11:51 pm | Oct 5, 2011 7:49 pm | |
Reporter | Baleyg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.516 | ||||
Fixed in Version | 0.517 | ||||
Summary | 0004578: Mana costs increase every tier level, renders spells uncastable | ||||
Description | Higher tier spells still cost the same amount of mana as the last version. My level 61 character (chosen for a nearly max magic point stat) gets 3 casts of a spell before she's out of mana. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
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I didn't forget a word in that summary before. Nope. |
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This is pretty annoying for me too, I don't feel very good in a fight at all becoming so dependant on mana potions. |
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I'm sucking down mana potions a much too quickly for it to be comfortable. |
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Fortunately the solution is simple: Take the spell power, divide it by the Magic Number(tm) and you get your magic cost. |
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Whoa, whoops! I had totally intended to do that, but apparently I forgot. * Made it so that the magic point cost of spells is actually scaling properly now. ** Rather than going up linearly by tier, which was the old way of doing things, it now scales based on the tier level relative to the current tier level of the civilization. ** Thus more powerful tiers cost more if you get them early, but do more damage; and older tiers cost a lot less but also do less damage. |
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You might've scaled it down a tad too much... Right now I've got a Ball Lightning IX at level 35. It takes 19 magic points and has 3942 power. |
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Hmmm, that is really not working correctly. Can you post your save? I think it's scaling wrong when the tier is above your civ level, from the sounds of it. |
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Bah, missed that there was a response :( Uploading! |
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Also, I did some more spelunking and got more tiers of Ball Lightning: VI: Magic cost: 1 Power: 996 VII: Magic cost: 7 Power: 1926 VIII: Magic cost: 13 Power: 2886 IX: Magic cost: 19 Power: 3846 |
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The difference in power is likely due to me having another character than when I had the spell at 3942 power. |
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Okay, thanks a lot -- that's exactly what I needed! * The cost of lower-tier spells now goes down 4x slower, whereas the cost of higher-tier spells now goes up 4x faster. * Additionally, the "range of obsolescence" for character equipment and spells has been drastically increased. Previously your stuff would be completely obsolete and doing something like 1 damage/healing after about 10 levels. Now it takes 20 levels for things to get THAT obsolete, leading to far more time for players to work on getting better equipment without having to feel a constant time pressure to upgrade, upgrade, upgrade. ** The other effect of this is that higher-tier spells that are gotten early now provide less insane of a bonus. There's still incentive there to get better stuff to get concentrated firepower, but it's no longer any sort of golden ticket to success. |
Date Modified | Username | Field | Change |
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Oct 4, 2011 11:51 pm | Baleyg | New Issue | |
Oct 4, 2011 11:54 pm | Baleyg | Note Added: 0015687 | |
Oct 4, 2011 11:54 pm | Baleyg | Summary | Mana increase every tier level, renders spells uncastable => Mana costs increase every tier level, renders spells uncastable |
Oct 5, 2011 2:09 am | Dizzard | Note Added: 0015690 | |
Oct 5, 2011 3:40 am | Professor Paul1290 | Note Added: 0015694 | |
Oct 5, 2011 7:17 am | tigersfan | Internal Weight | => Fix ASAP |
Oct 5, 2011 7:17 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 5, 2011 7:17 am | tigersfan | Status | new => assigned |
Oct 5, 2011 7:31 am | Toll | Note Added: 0015706 | |
Oct 5, 2011 9:44 am | Chris_McElligottPark | Note Added: 0015739 | |
Oct 5, 2011 9:44 am | Chris_McElligottPark | Status | assigned => resolved |
Oct 5, 2011 9:44 am | Chris_McElligottPark | Fixed in Version | => 0.517 |
Oct 5, 2011 9:44 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 5, 2011 1:59 pm | Toll | Note Added: 0015780 | |
Oct 5, 2011 2:01 pm | Chris_McElligottPark | Note Added: 0015781 | |
Oct 5, 2011 5:33 pm | Toll | Note Added: 0015822 | |
Oct 5, 2011 5:33 pm | Toll | File Added: Low magic cost.zip | |
Oct 5, 2011 5:56 pm | Toll | Note Added: 0015826 | |
Oct 5, 2011 5:58 pm | Toll | Note Added: 0015827 | |
Oct 5, 2011 7:49 pm | Chris_McElligottPark | Note Added: 0015834 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |