View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000457 | AI War 1 / Classic | Balance Issue | Oct 13, 2010 3:11 pm | Oct 19, 2010 7:01 pm | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.710 | ||||
Fixed in Version | 3.718 | ||||
Summary | 0000457: The AI abuses "Low power" mode | ||||
Description | The AI have several ships that are "greyed out", thus in either low power mode or so called "Cold storage". These ships move around and setup a perimeter, or simply fly into my bunch of ships. My ships will however not engage them since they are in low power mode (they don't exist), and the AI is free to build up his "army" without interference. I can force-fire on the ships, which brings them out of cold storage. Should this really be happening? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This is sort of the intended behavior -- if they are guarding a guard post, it ought to be firing on you, which would wake up those ships as soon as you are in range, but evidently it is not doing so. Is this by wormholes? |
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Cold storage stops if more than about 30 hostile ships are on a planet, right? (Starships counting for a bit more, I think) How many ships did you have on the planet? |
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It's not cold storage, it's the ships being paused. It's based on some of the recent targeting changes. |
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Ah, interesting. Yea, sounds like that will provide us with some entertainingly unintended behaviors ;) |
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Mostly not, it actually should simplify a lot of things from before (including fixing a ton of the "dancing" cases). But, this specific issue is definitely one we might fight with for a while. |
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Ah okay. I had some 400 ships and 8 starships, so that shouldn't be a problem. I'd say this isn't a very vital problem at all. It only happens very rarely and it's an easy workaround to fire on them manually. It also appears that the AI will, most of the time, choose to attack you and the ships will then be auto-targetable. It's up to you if you want to tweak this behaviour in any way. |
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Well, it's not the desired behavior, but only because they didn't notice you when you came close. The rest is all correct. Actually, when I put in the guardians, that might solve this. |
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One thing I'll test when there are fewer pieces missing is bringing in a large swarm of snipers; they should auto-fire even if the AI ship is across the planet in "low power". |
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Chris, the ships _did_ notice me when I came close. The ships sitting "paused" so to speak, all went over to engage me. However, I was knowledgeraiding the planet and some ships (mostly blades and vampires) moved up inside my forcefield, but remained paused and didn't attack. Those that sat around guardposts and the station all reacted as I would expect. |
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Yeah, I've seen that also -- a curious bug, I'll definitely have to fix that. They shouldn't be noticing you while paused. |
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I'm pretty sure that the guardians cause this to practically never happen anymore. Anyone seeing this in the latest versions? |
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Marking as resolved, this really shouldn't happen now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 13, 2010 3:11 pm | Moonshine Fox | New Issue | |
Oct 13, 2010 3:19 pm | Chris_McElligottPark | Note Added: 0000728 | |
Oct 13, 2010 3:21 pm | keith.lamothe | Note Added: 0000731 | |
Oct 13, 2010 3:23 pm | Chris_McElligottPark | Note Added: 0000733 | |
Oct 13, 2010 3:26 pm | keith.lamothe | Note Added: 0000734 | |
Oct 13, 2010 3:28 pm | Chris_McElligottPark | Note Added: 0000737 | |
Oct 13, 2010 3:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 13, 2010 3:29 pm | Chris_McElligottPark | Status | new => confirmed |
Oct 13, 2010 3:41 pm | Moonshine Fox | Note Added: 0000741 | |
Oct 13, 2010 3:44 pm | Chris_McElligottPark | Note Added: 0000744 | |
Oct 13, 2010 3:45 pm | keith.lamothe | Note Added: 0000745 | |
Oct 13, 2010 4:42 pm | Moonshine Fox | Note Added: 0000753 | |
Oct 13, 2010 4:44 pm | Chris_McElligottPark | Note Added: 0000754 | |
Oct 16, 2010 7:27 pm | Chris_McElligottPark | Note Added: 0001016 | |
Oct 16, 2010 7:27 pm | Chris_McElligottPark | Status | confirmed => feedback |
Oct 19, 2010 7:01 pm | Chris_McElligottPark | Note Added: 0001345 | |
Oct 19, 2010 7:01 pm | Chris_McElligottPark | Status | feedback => resolved |
Oct 19, 2010 7:01 pm | Chris_McElligottPark | Fixed in Version | => 3.718 |
Oct 19, 2010 7:01 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |