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IDProjectCategoryLast Update
0000457AI War 1 / ClassicBalance IssueOct 19, 2010 7:01 pm
ReporterMoonshine Fox Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version3.710 
Fixed in Version3.718 
Summary0000457: The AI abuses "Low power" mode
DescriptionThe AI have several ships that are "greyed out", thus in either low power mode or so called "Cold storage". These ships move around and setup a perimeter, or simply fly into my bunch of ships. My ships will however not engage them since they are in low power mode (they don't exist), and the AI is free to build up his "army" without interference.

I can force-fire on the ships, which brings them out of cold storage. Should this really be happening?
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Chris_McElligottPark

Oct 13, 2010 3:19 pm

administrator   ~0000728

This is sort of the intended behavior -- if they are guarding a guard post, it ought to be firing on you, which would wake up those ships as soon as you are in range, but evidently it is not doing so. Is this by wormholes?

keith.lamothe

Oct 13, 2010 3:21 pm

administrator   ~0000731

Cold storage stops if more than about 30 hostile ships are on a planet, right? (Starships counting for a bit more, I think)

How many ships did you have on the planet?

Chris_McElligottPark

Oct 13, 2010 3:23 pm

administrator   ~0000733

It's not cold storage, it's the ships being paused. It's based on some of the recent targeting changes.

keith.lamothe

Oct 13, 2010 3:26 pm

administrator   ~0000734

Ah, interesting. Yea, sounds like that will provide us with some entertainingly unintended behaviors ;)

Chris_McElligottPark

Oct 13, 2010 3:28 pm

administrator   ~0000737

Mostly not, it actually should simplify a lot of things from before (including fixing a ton of the "dancing" cases). But, this specific issue is definitely one we might fight with for a while.

Moonshine Fox

Oct 13, 2010 3:41 pm

reporter   ~0000741

Ah okay. I had some 400 ships and 8 starships, so that shouldn't be a problem. I'd say this isn't a very vital problem at all. It only happens very rarely and it's an easy workaround to fire on them manually.

It also appears that the AI will, most of the time, choose to attack you and the ships will then be auto-targetable. It's up to you if you want to tweak this behaviour in any way.

Chris_McElligottPark

Oct 13, 2010 3:44 pm

administrator   ~0000744

Well, it's not the desired behavior, but only because they didn't notice you when you came close. The rest is all correct. Actually, when I put in the guardians, that might solve this.

keith.lamothe

Oct 13, 2010 3:45 pm

administrator   ~0000745

One thing I'll test when there are fewer pieces missing is bringing in a large swarm of snipers; they should auto-fire even if the AI ship is across the planet in "low power".

Moonshine Fox

Oct 13, 2010 4:42 pm

reporter   ~0000753

Chris, the ships _did_ notice me when I came close. The ships sitting "paused" so to speak, all went over to engage me. However, I was knowledgeraiding the planet and some ships (mostly blades and vampires) moved up inside my forcefield, but remained paused and didn't attack.

Those that sat around guardposts and the station all reacted as I would expect.

Chris_McElligottPark

Oct 13, 2010 4:44 pm

administrator   ~0000754

Yeah, I've seen that also -- a curious bug, I'll definitely have to fix that. They shouldn't be noticing you while paused.

Chris_McElligottPark

Oct 16, 2010 7:27 pm

administrator   ~0001016

I'm pretty sure that the guardians cause this to practically never happen anymore. Anyone seeing this in the latest versions?

Chris_McElligottPark

Oct 19, 2010 7:01 pm

administrator   ~0001345

Marking as resolved, this really shouldn't happen now.

Issue History

Date Modified Username Field Change
Oct 13, 2010 3:11 pm Moonshine Fox New Issue
Oct 13, 2010 3:19 pm Chris_McElligottPark Note Added: 0000728
Oct 13, 2010 3:21 pm keith.lamothe Note Added: 0000731
Oct 13, 2010 3:23 pm Chris_McElligottPark Note Added: 0000733
Oct 13, 2010 3:26 pm keith.lamothe Note Added: 0000734
Oct 13, 2010 3:28 pm Chris_McElligottPark Note Added: 0000737
Oct 13, 2010 3:29 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 13, 2010 3:29 pm Chris_McElligottPark Status new => confirmed
Oct 13, 2010 3:41 pm Moonshine Fox Note Added: 0000741
Oct 13, 2010 3:44 pm Chris_McElligottPark Note Added: 0000744
Oct 13, 2010 3:45 pm keith.lamothe Note Added: 0000745
Oct 13, 2010 4:42 pm Moonshine Fox Note Added: 0000753
Oct 13, 2010 4:44 pm Chris_McElligottPark Note Added: 0000754
Oct 16, 2010 7:27 pm Chris_McElligottPark Note Added: 0001016
Oct 16, 2010 7:27 pm Chris_McElligottPark Status confirmed => feedback
Oct 19, 2010 7:01 pm Chris_McElligottPark Note Added: 0001345
Oct 19, 2010 7:01 pm Chris_McElligottPark Status feedback => resolved
Oct 19, 2010 7:01 pm Chris_McElligottPark Fixed in Version => 3.718
Oct 19, 2010 7:01 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue