View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000451 | AI War 1 / Classic | Balance Issue | Oct 12, 2010 6:09 pm | Oct 13, 2010 12:45 pm | |
Reporter | Moonshine Fox | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.709 | ||||
Fixed in Version | 3.711 | ||||
Summary | 0000451: Repair rate is incredibly fast | ||||
Description | I think this change came with the newest touch to repair rates and what not. A single Mark II engineer will repair ANY ship to full in less than half a second. I've had this happen consistently in my latest games. No matter how damaged the ship is, it goes to full almost instantly after the engineer "touches" it. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
* In the last few versions, the repair rate for ships was running approximately 20x too fast (but with the correct cost-per-second). Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 12, 2010 6:09 pm | Moonshine Fox | New Issue | |
Oct 13, 2010 12:45 pm | Chris_McElligottPark | Note Added: 0000727 | |
Oct 13, 2010 12:45 pm | Chris_McElligottPark | Status | new => resolved |
Oct 13, 2010 12:45 pm | Chris_McElligottPark | Fixed in Version | => 3.711 |
Oct 13, 2010 12:45 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 13, 2010 12:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |