View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004425 | Valley 1 | Gameplay Idea | Oct 1, 2011 1:55 am | Oct 10, 2011 9:24 am | |
Reporter | GrimerX | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.511 | ||||
Summary | 0004425: When mousing over room with 'side passage', highlight the target room | ||||
Description | Right now you have to read the destination description and then compare to the room number of other rooms, which is a bit annoying. Not a huge deal, but would be nice. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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If you stand in front of the passage way, the room is already highlighted on the dungeon map. Do you want more than this? |
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Sorry for the delay -- busy week. Yeah -- I'm hoping that, Instead of having to parse the "Side Link To xxx 0000043", and then hunt for that space, the map just shows me. I've attached a file to show intent... pardon the engineering-quality UI. (You may want to shield your eyes) :-) |
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I don't see any attachment... |
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Good catch -- I keep expecting 'Add Note' to commit the file upload also. :-/ |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2011 1:55 am | GrimerX | New Issue | |
Oct 3, 2011 8:11 am | tigersfan | Note Added: 0015398 | |
Oct 3, 2011 8:11 am | tigersfan | Internal Weight | => Discussion Only |
Oct 3, 2011 8:11 am | tigersfan | Status | new => feedback |
Oct 8, 2011 12:33 am | GrimerX | Note Added: 0016189 | |
Oct 8, 2011 12:33 am | GrimerX | Status | feedback => new |
Oct 8, 2011 1:31 am | jerith | Note Added: 0016194 | |
Oct 8, 2011 2:02 am | GrimerX | File Added: AVVW_Highlight_Sidechannel_Destination.png | |
Oct 8, 2011 2:03 am | GrimerX | Note Added: 0016195 | |
Oct 10, 2011 9:24 am | tigersfan | Internal Weight | Discussion Only => Feature Suggestion |
Oct 10, 2011 9:24 am | tigersfan | Status | new => considering |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |