View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004411 | Valley 1 | Graphical Bug | Oct 1, 2011 12:59 am | Oct 6, 2011 1:20 pm | |
Reporter | mrhanman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.511 | ||||
Fixed in Version | 0.519 | ||||
Summary | 0004411: Strange spinning light almost off screen | ||||
Description | In one room in a building I was in has a strange spinning light almost off the screen. It's there even if I leave and come back. Screenshot attached. You can see it in the upper left hand corner. | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
has duplicate | 0004462 | closed | Occasionally get 'dropped' conciousness shard floating in inaccessable area | |
has duplicate | 0004472 | closed | shards stuck inside of the walls of office buildings | |
has duplicate | 0004518 | closed | Object impossible to pick up | |
related to | 0004431 | closed | Allow 'attractive pickup' drops to pass through walls |
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That's the new shard drops. I've seen it a couple times now, as well. I think the drops are spawning far away from where the monsters died and are getting stuck outside the rooms. |
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Seen it here too. Seems to happen more with flying monsters, but that could just be because I kill them more. |
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Yeah, i get this too. and can entirely back up Baleyg's assertions, having just watched one spawn as i killed a bat |
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Yes, this seems to be because sometimes the consciousness shards spawn quite a bit above and maybe a bit to the left of the mob that died. Sometimes this can cause them to get stuck at the left edge of the screen. Doesn't happen consistently, though. |
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Had this issue in my game too not too serious but probably needs resolving. |
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This is still going on in the newest BETA .515 |
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Someone suggested (somewhere on the forum, I think (how vague is that!)) that the shard drops be spawned in a spread around the dead thing - coupled with them being able to travel through walls, the end result should be pretty awesome. |
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Thanks! * Attractive drops (right now just used for consciousness shards) are now able to pass through ground and floor/walls, to make their movement look smoother and nicer, and to prevent them from ever being stuck in walls, etc. |
Date Modified | Username | Field | Change |
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Oct 1, 2011 12:59 am | mrhanman | New Issue | |
Oct 1, 2011 12:59 am | mrhanman | File Added: Screenshot_2011_09_30_23_57_40.png | |
Oct 1, 2011 1:08 am | mrhanman | File Added: Screenshot_2011_10_01_00_07_54.png | |
Oct 1, 2011 1:08 am | Baleyg | Note Added: 0015115 | |
Oct 1, 2011 4:21 am | jerith | Note Added: 0015133 | |
Oct 1, 2011 6:51 am | Terraziel | Note Added: 0015145 | |
Oct 1, 2011 6:54 am | Terraziel | Relationship added | related to 0004431 |
Oct 1, 2011 11:42 am | lwithers | Note Added: 0015177 | |
Oct 1, 2011 3:08 pm | Toll | Relationship added | has duplicate 0004462 |
Oct 1, 2011 4:01 pm | Hyfrydle | Note Added: 0015220 | |
Oct 1, 2011 5:16 pm | Toll | Relationship added | has duplicate 0004472 |
Oct 3, 2011 2:22 am | jerith | Relationship added | has duplicate 0004518 |
Oct 3, 2011 7:24 am | tigersfan | Internal Weight | => Major Problem |
Oct 3, 2011 7:24 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 3, 2011 7:24 am | tigersfan | Status | new => assigned |
Oct 4, 2011 12:30 am | kingisaaclinksr | Note Added: 0015560 | |
Oct 4, 2011 7:45 am | zebramatt | Note Added: 0015572 | |
Oct 6, 2011 1:20 pm | Chris_McElligottPark | Note Added: 0015922 | |
Oct 6, 2011 1:20 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 6, 2011 1:20 pm | Chris_McElligottPark | Fixed in Version | => 0.519 |
Oct 6, 2011 1:20 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |