View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004337 | Valley 1 | Crash/Exception | Sep 30, 2011 12:38 am | Sep 30, 2011 8:42 am | |
Reporter | Buffered | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 0.508 | ||||
Summary | 0004337: Fatal error in gc - GetThreadContext failed @ GameInit 9 | ||||
Description | Reproducible by starting the game up, immediately exiting, and starting it again. Game freezes after dismissing the error message box. Doing some Googling on the error message threw up a couple results regarding Mono and networking, also firewalls. Though I am using ESET, AVWW.exe is on the whitelist. Unlike with a normal start, the network monitor does not show any outgoing request for updates when this error appears. | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Crash | ||||
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Hmmm, I can't repro this on my machine. Has anyone else seen this? |
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Unfortunately, the only thing I can really say is "don't do that." This sort of error isn't an error in the game -- it's something else preventing it from making an outgoing network connection, and doing so in a manner that causes the unity engine to irrevocably die. In the past we had issues with that with Kaspersky with AI War, but only with one specific year's version. I'm guessing that, despite being on the whitelist, ESET is still interfering with it under these limited circumstances. Which makes sense, if you think about it: one of the things viruses and trojans typically do is replace your existing files with altered ones that do bad things. If ESET is being triggered by AVWW starting too many times too quickly, with too much in the way of general disk access or the call to the network, then squawking is not unexpected. AVWW in particular writes a ton of files and folders, unlike a regular game. Minecraft is another game that does the same, for the same reasons. But most games have a single file for a savegame, not a distributed folder of many files, because most games can't get so large. I suspect that difference is triggering something in your antivirus ("Lots of file writes in a short amount of time! What's this program doing!?"). At any rate, I appreciate the heads up but there's not a lot we can do with something like that. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 30, 2011 12:38 am | Buffered | New Issue | |
Sep 30, 2011 5:46 am | tigersfan | Note Added: 0014834 | |
Sep 30, 2011 5:46 am | tigersfan | Internal Weight | => Game Crash |
Sep 30, 2011 5:46 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 30, 2011 5:46 am | tigersfan | Status | new => assigned |
Sep 30, 2011 8:42 am | Chris_McElligottPark | Note Added: 0014874 | |
Sep 30, 2011 8:42 am | Chris_McElligottPark | Status | assigned => closed |
Sep 30, 2011 8:42 am | Chris_McElligottPark | Resolution | open => not fixable |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |