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IDProjectCategoryLast Update
0004326Valley 1Bug - OtherSep 30, 2011 5:49 am
ReporterSpork Assigned Tokeith.lamothe  
Status closedResolutionno change required 
Product Version0.507 
Summary0004326: Invited humans can be used to invite more humas the same turn
DescriptionRead the patch notes and saw that you have redone the strategic part, which looks good by the way. Looking forward to it.

In the current version, the invited humans can still act. So if you invite a human, the new invited human can be used to invite another human and so on. Set the invited human to 'has acted' (or TU = 0).
TagsNo tags attached.
Internal WeightNew

Activities

keith.lamothe

Sep 29, 2011 7:50 pm

administrator   ~0014781

Yes, I'm aware that newly rescued NPCs can immediately act, I don't have a huge problem with this. In the future I may have them not start with a lot of TUs, but it will probably be higher than zero.

jerith

Sep 30, 2011 4:36 am

reporter   ~0014819

Perhaps the number of TUs can depend on how far the person has had to walk to get to the settlement. Nearby rescuees can be productive immediately, but NPCs who have had to walk across a thousand miles of snow and desert and shattered industrial megalopolis would need a turn or two to recover.

Spork

Sep 30, 2011 5:49 am

reporter   ~0014837

Or maybe just setting the TU cost for being invited to half the cost it takes to invite the NPC, since the invited NPC only have to walk half the distance.

Issue History

Date Modified Username Field Change
Sep 29, 2011 7:48 pm Spork New Issue
Sep 29, 2011 7:50 pm keith.lamothe Internal Weight => New
Sep 29, 2011 7:50 pm keith.lamothe Note Added: 0014781
Sep 29, 2011 7:50 pm keith.lamothe Status new => closed
Sep 29, 2011 7:50 pm keith.lamothe Assigned To => keith.lamothe
Sep 29, 2011 7:50 pm keith.lamothe Resolution open => no change required
Sep 30, 2011 4:36 am jerith Note Added: 0014819
Sep 30, 2011 5:49 am Spork Note Added: 0014837