View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004323 | Valley 1 | Gameplay Idea | Sep 29, 2011 7:16 pm | Oct 8, 2011 7:09 am | |
Reporter | Spork | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.507 | ||||
Summary | 0004323: Loot more randomized | ||||
Description | While exploring a level 9 cave, I have only found level 2 potions/gems etc. If I go deeper down into the cave, so it is level 10, I am starting to find level 3 items instead.There is a big gap between these levels. I think it would be more fun and balanced if the probability to find higher tier items increases with the level of the region while the lower tier items gets a lower probability (Until they will have zero probablity). | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
related to | 0004658 | closed | Always most efficient to go for caves which are the lowest level for a given gem tier |
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At this point the difference between the tiers is so sharp of a change that shifting this would be bad, I think. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 29, 2011 7:16 pm | Spork | New Issue | |
Sep 30, 2011 6:10 am | tigersfan | Internal Weight | => Major Problem |
Sep 30, 2011 6:10 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 30, 2011 6:10 am | tigersfan | Status | new => assigned |
Oct 6, 2011 12:42 pm | Chris_McElligottPark | Note Added: 0015917 | |
Oct 6, 2011 12:42 pm | Chris_McElligottPark | Status | assigned => closed |
Oct 6, 2011 12:42 pm | Chris_McElligottPark | Resolution | open => no change required |
Oct 8, 2011 7:09 am | Spork | Relationship added | related to 0004658 |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |