View Issue Details

IDProjectCategoryLast Update
0004322Valley 1Gameplay IdeaOct 1, 2011 12:03 am
Reporterhuw Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.507 
Fixed in Version0.511 
Summary0004322: Alternative to bomb icon on doors
DescriptionI think that rather than using the bomb icon, it would look better if the door to a destroyed room was covered in cracks and had small chunks missing, or similar. Looked beaten-up, essentially.
TagsNo tags attached.
Internal WeightFix ASAP

Activities

Chris_McElligottPark

Sep 29, 2011 7:10 pm

administrator   ~0014760

That's not a bad idea at all, actually. I'd been thinking along those lines originally, but with rocks coming out of the door, and could never get it looking right and so went with the bomb icon. But just doing cracks and such would actually be really possible and would look a lot cooler.

jerith

Sep 29, 2011 7:12 pm

reporter   ~0014761

The bomb icon is clear and universal. I don't think the beaten-up look will be as obvious or consistent across the various door styles. That said, it would be awesome if something like that could be made as clear as the bomb.

Chris_McElligottPark

Sep 29, 2011 7:14 pm

administrator   ~0014762

I think I can make them look pretty wrecked enough to be clear. There are some filter forge filters that I can run it through which add really burned and ruined looks.

huw

Sep 29, 2011 7:15 pm

reporter   ~0014763

Have a bash at it, Chris! If it doesn't work out I'm sure everyone will let you know. :)

huw

Sep 29, 2011 7:16 pm

reporter   ~0014764

Oh, I forgot to mention - one thing I don't like about the bomb icon is it doesn't make sense. It's not realistic, whereas the other icons on the doors are.

Chris_McElligottPark

Sep 29, 2011 7:17 pm

administrator   ~0014765

Yeah, you're right about that. ;)

Chris_McElligottPark

Sep 29, 2011 7:17 pm

administrator   ~0014766

The cracks thing, I mean.

Chris_McElligottPark

Sep 30, 2011 11:49 pm

administrator   ~0015100

* The color difference between entered and not entered interior room icons is now a lot clearer (darker green versus the unexplored yellow).

* Destroyed rooms now show their door as visibly damaged and with a red symbol on them, rather than showing the bomb icon.
** This makes these doors look more realistic and the damage that's on the other side more expected. It also makes these doors easier to quickly discard as you're running around a room.

Issue History

Date Modified Username Field Change
Sep 29, 2011 7:04 pm huw New Issue
Sep 29, 2011 7:10 pm Chris_McElligottPark Note Added: 0014760
Sep 29, 2011 7:10 pm Chris_McElligottPark Internal Weight => Fix ASAP
Sep 29, 2011 7:12 pm jerith Note Added: 0014761
Sep 29, 2011 7:14 pm Chris_McElligottPark Note Added: 0014762
Sep 29, 2011 7:15 pm huw Note Added: 0014763
Sep 29, 2011 7:16 pm huw Note Added: 0014764
Sep 29, 2011 7:17 pm Chris_McElligottPark Note Added: 0014765
Sep 29, 2011 7:17 pm Chris_McElligottPark Note Added: 0014766
Sep 30, 2011 6:02 am tigersfan Assigned To => Chris_McElligottPark
Sep 30, 2011 6:02 am tigersfan Status new => assigned
Sep 30, 2011 11:49 pm Chris_McElligottPark Note Added: 0015100
Sep 30, 2011 11:49 pm Chris_McElligottPark Status assigned => resolved
Sep 30, 2011 11:49 pm Chris_McElligottPark Fixed in Version => 0.511
Sep 30, 2011 11:49 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea