View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004322 | Valley 1 | Gameplay Idea | Sep 29, 2011 7:04 pm | Oct 1, 2011 12:03 am | |
Reporter | huw | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.507 | ||||
Fixed in Version | 0.511 | ||||
Summary | 0004322: Alternative to bomb icon on doors | ||||
Description | I think that rather than using the bomb icon, it would look better if the door to a destroyed room was covered in cracks and had small chunks missing, or similar. Looked beaten-up, essentially. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix ASAP | ||||
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That's not a bad idea at all, actually. I'd been thinking along those lines originally, but with rocks coming out of the door, and could never get it looking right and so went with the bomb icon. But just doing cracks and such would actually be really possible and would look a lot cooler. |
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The bomb icon is clear and universal. I don't think the beaten-up look will be as obvious or consistent across the various door styles. That said, it would be awesome if something like that could be made as clear as the bomb. |
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I think I can make them look pretty wrecked enough to be clear. There are some filter forge filters that I can run it through which add really burned and ruined looks. |
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Have a bash at it, Chris! If it doesn't work out I'm sure everyone will let you know. :) |
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Oh, I forgot to mention - one thing I don't like about the bomb icon is it doesn't make sense. It's not realistic, whereas the other icons on the doors are. |
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Yeah, you're right about that. ;) |
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The cracks thing, I mean. |
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* The color difference between entered and not entered interior room icons is now a lot clearer (darker green versus the unexplored yellow). * Destroyed rooms now show their door as visibly damaged and with a red symbol on them, rather than showing the bomb icon. ** This makes these doors look more realistic and the damage that's on the other side more expected. It also makes these doors easier to quickly discard as you're running around a room. |
Date Modified | Username | Field | Change |
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Sep 29, 2011 7:04 pm | huw | New Issue | |
Sep 29, 2011 7:10 pm | Chris_McElligottPark | Note Added: 0014760 | |
Sep 29, 2011 7:10 pm | Chris_McElligottPark | Internal Weight | => Fix ASAP |
Sep 29, 2011 7:12 pm | jerith | Note Added: 0014761 | |
Sep 29, 2011 7:14 pm | Chris_McElligottPark | Note Added: 0014762 | |
Sep 29, 2011 7:15 pm | huw | Note Added: 0014763 | |
Sep 29, 2011 7:16 pm | huw | Note Added: 0014764 | |
Sep 29, 2011 7:17 pm | Chris_McElligottPark | Note Added: 0014765 | |
Sep 29, 2011 7:17 pm | Chris_McElligottPark | Note Added: 0014766 | |
Sep 30, 2011 6:02 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 30, 2011 6:02 am | tigersfan | Status | new => assigned |
Sep 30, 2011 11:49 pm | Chris_McElligottPark | Note Added: 0015100 | |
Sep 30, 2011 11:49 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 30, 2011 11:49 pm | Chris_McElligottPark | Fixed in Version | => 0.511 |
Sep 30, 2011 11:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |