View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004311 | Valley 1 | Graphical Bug | Sep 29, 2011 5:16 pm | Sep 30, 2011 10:05 pm | |
Reporter | jerith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.507 | ||||
Fixed in Version | 0.511 | ||||
Summary | 0004311: Loot sparkle contrast. | ||||
Description | The sparkles on loot go a long way to improve visibility, but there's still a contrast issue when light-coloured loot is on a light-coloured background with light-coloured sparkles. (Opal dust in a brightly-lit ice age room, for example.) I was initially thinking that maybe light objects should have dark sparkles and vice-versa, but it's probably easier just to have a mixture of light and dark in the sparkles. (Can you tell that I like saying "sparkles"? It's a lovely word. Sparkles.) | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0004345 | resolved | Chris_McElligottPark | White-colored Enemies on White Background Are Difficult To Distinguish |
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* Improved the contrast of the actual image used for the opal dust rather than doing more with sparkles or what have you. If there are any more cases, let me know; this is really a case-by-case sort of thing, with art. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 29, 2011 5:16 pm | jerith | New Issue | |
Sep 29, 2011 5:31 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Sep 29, 2011 5:31 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 29, 2011 5:31 pm | tigersfan | Status | new => assigned |
Sep 30, 2011 4:56 am | jerith | Relationship added | related to 0004345 |
Sep 30, 2011 10:05 pm | Chris_McElligottPark | Note Added: 0015090 | |
Sep 30, 2011 10:05 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 30, 2011 10:05 pm | Chris_McElligottPark | Fixed in Version | => 0.511 |
Sep 30, 2011 10:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |