View Issue Details

IDProjectCategoryLast Update
0004265Valley 1Bug - OtherOct 1, 2011 4:36 pm
ReporterGrimerX Assigned Tokeith.lamothe  
Status closedResolutionunable to reproduce 
Product Version0.503 
Summary0004265: Double check farm/organizer trait math
Description(Doing this from memory, so some details may be off, but the jist is there)

Second time through the city building -- first time I nuked my settlement by attracting 26 people to it and not realizing I needed to feed them :-)

So this time I'm more careful. I build a farm, staff it. +60 wheat. Okay, read the fine print, expected based on the workers traits.
Add another one -- +120 now. Now I'm positive enough to pull another NPC from a wind shelter. Look at the food.... (I think I saw bugs about not being able to determine how much somebody is eating filed already)... +450 (or so)

New NPC has the organizer trait -- so I could see how that would boost production -- but not that much. That gave me enough food to pull every NPC I had access to, with room to spare. (I ran out of resources building houses, but that's a separate story :-)

How is the citybuilding resource math supposed to work? Let me know if you need any more info from me.
TagsNo tags attached.
Internal WeightDiscussion Only

Activities

Toll

Sep 29, 2011 8:54 am

reporter   ~0014599

When I test it, having an organiser in a warehouse just adds ten to each staffed buildings output. A normal person on my farm with 96 morale produces 192 food, and with an organiser 202. A green thumb with 96 morale produces 288, with organiser 298.

keith.lamothe

Sep 29, 2011 9:59 am

administrator   ~0014631

"New NPC has the organizer trait -- so I could see how that would boost production -- but not that much. That gave me enough food to pull every NPC I had access to, with room to spare. (I ran out of resources building houses, but that's a separate story :-)"

Just having the organizer trait doesn't do anything to production, that just lets you work a warehouse which provides a (pretty modest) boost to all production.

Do you have a save of it when it's producing 450?

GrimerX

Sep 29, 2011 7:02 pm

reporter   ~0014755

I apologize, I'm going to close this because I can't get a clean repro, even going back through archived worlds. I'm seeing results closer to what Toll is reporting now.

I'll reopen if I see this again and be more careful about capturing the world at various states when I do.

keith.lamothe

Sep 29, 2011 7:09 pm

administrator   ~0014759

Ok, thanks for letting us know when you thought there was something wrong; let us know if you see it again :)

GrimerX

Oct 1, 2011 4:36 pm

reporter   ~0015232

FYI -- Figured it out. The difference was due to morale of the workers. Building houses and/or wells is what made the difference.

Issue History

Date Modified Username Field Change
Sep 28, 2011 11:48 pm GrimerX New Issue
Sep 29, 2011 8:48 am tigersfan Internal Weight => Discussion Only
Sep 29, 2011 8:48 am tigersfan Status new => feedback
Sep 29, 2011 8:54 am Toll Note Added: 0014599
Sep 29, 2011 9:58 am keith.lamothe Assigned To => keith.lamothe
Sep 29, 2011 9:58 am keith.lamothe Status feedback => assigned
Sep 29, 2011 9:59 am keith.lamothe Note Added: 0014631
Sep 29, 2011 7:02 pm GrimerX Note Added: 0014755
Sep 29, 2011 7:09 pm keith.lamothe Note Added: 0014759
Sep 29, 2011 7:09 pm keith.lamothe Status assigned => closed
Sep 29, 2011 7:09 pm keith.lamothe Resolution open => unable to reproduce
Oct 1, 2011 4:36 pm GrimerX Note Added: 0015232