View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004216 | Valley 1 | Gameplay Idea | Sep 28, 2011 5:54 pm | Sep 29, 2011 6:30 am | |
Reporter | Itchykobu | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 0.504 | ||||
Summary | 0004216: Make bosses charge up attacks | ||||
Description | I was just fighting a giant skelebot, and I would characterize the combat as "hectic" more than fast-paced. I'm in a green room, which is complicating my ability to actually see the little green skelebot dwarves that are spawning, and the boss is slinging out fireballs fast - maybe that kind of chaos is the intent, but I think it wouldn't be too much less chaotic if the boss stopped for half a second, glowed, and made a noise before he unleashed his death upon me. That would at least let me know if I should be focusing on him or skittery, skittery dwarves....maybe reduce their explosion radius a little bit too? I was bouncing all over the place and it was not pleasant. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 28, 2011 5:54 pm | Itchykobu | New Issue | |
Sep 29, 2011 6:30 am | tigersfan | Note Added: 0014571 | |
Sep 29, 2011 6:30 am | tigersfan | Internal Weight | => New |
Sep 29, 2011 6:30 am | tigersfan | Status | new => closed |
Sep 29, 2011 6:30 am | tigersfan | Resolution | open => no change required |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |