View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004198 | Valley 1 | Crash/Exception | Sep 28, 2011 2:01 pm | Sep 28, 2011 3:15 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 0.503 | ||||
Summary | 0004198: Oops! The game crashed. | ||||
Description | This is basically what happened: I ran around exploring on the overlay map, when I suddenly just couldn't move anymore. I could, however, enter the region, but when I tried to move out of it, the game crashed and gave me the "Oops, the game crashed, tell the developers" popup. I zipped up the world file, but since it's too large to upload here, I've put it at www.septagram.eu/Crashed.zip. I've looked through my folders, but I can't find a file called UnhandledExceptions.txt, but I found a massive file called output_log.txt that's full of these lines (with some modifications): (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) MapGenerator doing normal population step for region at:9,-12 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) ChunkMetadata:GenerateChunkIfNotExists(GameEntity, Region, Boolean, AbilityUseResult) Ability:TryExecute(GameEntity, GameEntity, QueuedAbilityUse, Boolean, AbilityUseResult) QueuedAbilityUse:TryExecute() Game:ProcessSimStep() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:Update() Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Skipped rendering frame because GfxDevice is in invalid state (device lost) | ||||
Tags | No tags attached. | ||||
Internal Weight | Game Crash | ||||
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Oh, and I haven't restarted the game yet, in case it make files disappear or something. Let me know when I can! |
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What are the last line or two in the output.log file? Those are the only ones of relevance; both of the ones above aren't errors, they are just informational. In terms of what happened, the only thing it could be is some sort of infinite loop (which is why you got the oops message from unity and didn't get any sort of log file of ours). You may be able to replicate it by trying to enter the same region again, and if so that would be awesome. In terms of suddenly being unable to move, I have no idea what that was at this point, but do let me know if you see it again. |
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Oh -- and as soon as we have the last line or two of output.log, assuming they aren't just dupes of the above, restarting it won't hurt anything. |
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The last few... ten thousand lines were all the same (which I attribute to alt-tabbing out): Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Going back to actually count them made me find a single little entry that I completely missed while going over the 850.000 line log though: (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Chunk creation milliseconds: 809.1935 Start time: 9/28/2011 7:46:48 PM End time: 9/28/2011 7:46:48 PM UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) MapGenerator:GenerateChunk(ChunkMetadata, Region, ChunkCreationType) ChunkMetadata:GenerateChunkIfNotExists(GameEntity, Region, Boolean, AbilityUseResult) Region:GetGroundLevelChunkToSpawnIn(GameEntity, AbilityUseResult, Boolean) Ability:TryExecute(GameEntity, GameEntity, QueuedAbilityUse, Boolean, AbilityUseResult) QueuedAbilityUse:TryExecute() Game:ProcessSimStep() Game:RunNextCycle(Boolean) Game:RunFrame() MainCameraLogic:Update() (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505) Crash!!! ========== Outputing stack ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'Åtgärden har slutförts. ' (Address: 00000000) ========== End of Outputing stack =========== Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1571) Åtgärden har slutförts is a Swedish message saying, roughly translated, "The task has been completed". |
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Hmm, okay -- not really anything new there unfortunately. Hopefully this is a reproducible case. |
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Do any other files than output_log.txt get erased on start? Figured I'd make backups of them, just in case. |
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Nope, just that one. Given the nature of the error, it was extremely unlikely to have a log that would be of use, anyway, though -- that's the nature of infinite loop errors. The only thing that we're likely to be able to use to help track it down is a reproducible case. |
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Started it up again, and was placed on the region just west of the one where it stopped moving. I can't get it to happen again though, unfortunately... |
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Hmm, ok. Well, until next time on this one, then... :/ |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 28, 2011 2:01 pm | Toll | New Issue | |
Sep 28, 2011 2:01 pm | Toll | File Added: Crash_2011-09-28_120252.zip | |
Sep 28, 2011 2:03 pm | tigersfan | Internal Weight | => Game Crash |
Sep 28, 2011 2:03 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 28, 2011 2:03 pm | tigersfan | Status | new => assigned |
Sep 28, 2011 2:08 pm | Toll | Note Added: 0014373 | |
Sep 28, 2011 2:48 pm | Chris_McElligottPark | Note Added: 0014375 | |
Sep 28, 2011 2:49 pm | Chris_McElligottPark | Note Added: 0014376 | |
Sep 28, 2011 3:00 pm | Chris_McElligottPark | Status | assigned => feedback |
Sep 28, 2011 3:01 pm | Toll | Note Added: 0014379 | |
Sep 28, 2011 3:01 pm | Toll | Status | feedback => assigned |
Sep 28, 2011 3:03 pm | Chris_McElligottPark | Note Added: 0014380 | |
Sep 28, 2011 3:06 pm | Toll | Note Added: 0014381 | |
Sep 28, 2011 3:08 pm | Chris_McElligottPark | Note Added: 0014382 | |
Sep 28, 2011 3:12 pm | Toll | Note Added: 0014383 | |
Sep 28, 2011 3:15 pm | Chris_McElligottPark | Note Added: 0014385 | |
Sep 28, 2011 3:15 pm | Chris_McElligottPark | Status | assigned => closed |
Sep 28, 2011 3:15 pm | Chris_McElligottPark | Resolution | open => unable to reproduce |
Apr 14, 2014 9:27 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |