View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004189 | Valley 1 | Gameplay Idea | Sep 28, 2011 11:26 am | Sep 28, 2011 12:07 pm | |
Reporter | wigglestick | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.503 | ||||
Fixed in Version | 0.504 | ||||
Summary | 0004189: Color-code player-placed lights on mini-map | ||||
Description | If player-placed lights such as Ball of Light were displayed on the mini-map in a pale yellow color, players could have a neat way to leave themselves an implicit breadcrumb trail of places they've explored or places they want to return to in e.g. large cavern systems, without having to resort to player-generated map notes. Not that player-generated map notes are a bad idea, but this would probably be quicker to implement and quicker to use for certain purposes. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Yeah, we used to do this, but the alpha players complained about it and I removed it. ;) I could add that back just for the player-created lights and not all lights, though. |
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Maybe make it an option for the mini-map to display all lights, only player lights, or none. :) |
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Oof, I'm really trying to keep the number of options down where possible. Just because if we add an option for every little thing, pretty soon nobody wants to go into settings because it's just overwhelming -- see AI War as an example, but that's a much more hardcore niche game. |
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* Douse Monster Nest and Ball Of Light spells now leave a light blue blip on the minimap. ** This lets players leave a trail for themselves with balls of light, and it lets them see when monster nest dousings expire (presuming they use them at all now, since monster nests can also just be destroyed -- though dousings persist past chunk unloads and reloads, unlike killing a monster nest). |
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Fair enough! I'd still like to see how adding only player lights to the mini-map goes over. It might not be as useful as I think it would be, but the way I explore caverns (depth first rather than breadth first), it would be really handy to be able to drop a Ball of Light at the ingress to each area so that I can quickly glance at the mini-map and see what door I need to go back to to get down to a different branch to explore. |
Date Modified | Username | Field | Change |
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Sep 28, 2011 11:26 am | wigglestick | New Issue | |
Sep 28, 2011 11:27 am | Chris_McElligottPark | Note Added: 0014300 | |
Sep 28, 2011 11:29 am | tigersfan | Internal Weight | => Feature Suggestion |
Sep 28, 2011 11:29 am | tigersfan | Status | new => considering |
Sep 28, 2011 11:31 am | wigglestick | Note Added: 0014303 | |
Sep 28, 2011 11:54 am | Chris_McElligottPark | Note Added: 0014317 | |
Sep 28, 2011 12:06 pm | Chris_McElligottPark | Note Added: 0014324 | |
Sep 28, 2011 12:06 pm | Chris_McElligottPark | Status | considering => resolved |
Sep 28, 2011 12:06 pm | Chris_McElligottPark | Fixed in Version | => 0.504 |
Sep 28, 2011 12:06 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 28, 2011 12:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 28, 2011 12:07 pm | wigglestick | Note Added: 0014325 | |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |